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WeldJoint Constructor

You need to specify an anchor point where they are attached. The position of the anchor point is important for computing the reaction torque.

Namespace: Internal.tainicom.Aether.Physics2D.Dynamics.Joints
Assembly: NeoAxis.Core (in NeoAxis.Core.dll) Version: 2026.1.1.0 (2026.1.1.0)
Syntax
C#
public WeldJoint(
	Body bodyA,
	Body bodyB,
	Vector2 anchorA,
	Vector2 anchorB,
	bool useWorldCoordinates = false
)

Parameters

bodyA  Body
The first body
bodyB  Body
The second body
anchorA  Vector2
The first body anchor.
anchorB  Vector2
The second body anchor.
useWorldCoordinates  Boolean  (Optional)
Set to true if you are using world coordinates as anchors.
See Also