Weld |
The WeldJoint type exposes the following members.
| Name | Description | |
|---|---|---|
| BodyA |
Get the first body attached to this joint.
(Inherited from Joint) | |
| BodyB |
Get the second body attached to this joint.
(Inherited from Joint) | |
| Breakpoint |
The Breakpoint simply indicates the maximum Value the JointError can be before it breaks.
The default value is float.MaxValue, which means it never breaks.
(Inherited from Joint) | |
| CollideConnected |
Set this flag to true if the attached bodies should collide.
(Inherited from Joint) | |
| DampingRatio | The damping on the joint. The damping is only used when the joint has a frequency (> 0). A higher value means more damping. | |
| FrequencyHz | The frequency of the joint. A higher frequency means a stiffer joint, but a too high value can cause the joint to oscillate. Default is 0, which means the joint does no spring calculations. | |
| JointType |
Gets or sets the type of the joint.
(Inherited from Joint) | |
| LocalAnchorA | The local anchor point on BodyA | |
| LocalAnchorB | The local anchor point on BodyB | |
| ReferenceAngle | The bodyB angle minus bodyA angle in the reference state (radians). | |
| World |
Get the parent World of this joint. This is null if the joint is not attached.
(Inherited from Joint) | |
| WorldAnchorA | (Overrides JointWorldAnchorA) | |
| WorldAnchorB | (Overrides JointWorldAnchorB) |