JointFactoryCreateRevoluteJoint(World, Body, Body, Vector2) Method |
Namespace: Internal.tainicom.Aether.Physics2D.Dynamics.JointsAssembly: NeoAxis.Core (in NeoAxis.Core.dll) Version: 2026.1.1.0 (2026.1.1.0)
Syntaxpublic static RevoluteJoint CreateRevoluteJoint(
World world,
Body bodyA,
Body bodyB,
Vector2 anchor
)
Parameters
- world World
-
- bodyA Body
-
- bodyB Body
-
- anchor Vector2
-
Return Value
RevoluteJoint
See Also