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JointFactoryCreateRevoluteJoint(World, Body, Body, Vector2) Method


Namespace: Internal.tainicom.Aether.Physics2D.Dynamics.Joints
Assembly: NeoAxis.Core (in NeoAxis.Core.dll) Version: 2026.1.1.0 (2026.1.1.0)
Syntax
C#
public static RevoluteJoint CreateRevoluteJoint(
	World world,
	Body bodyA,
	Body bodyB,
	Vector2 anchor
)

Parameters

world  World
 
bodyA  Body
 
bodyB  Body
 
anchor  Vector2
 

Return Value

RevoluteJoint
See Also