JointFactoryCreatePulleyJoint Method |
Namespace: Internal.tainicom.Aether.Physics2D.Dynamics.JointsAssembly: NeoAxis.Core (in NeoAxis.Core.dll) Version: 2026.1.1.0 (2026.1.1.0)
Syntaxpublic static PulleyJoint CreatePulleyJoint(
World world,
Body bodyA,
Body bodyB,
Vector2 anchorA,
Vector2 anchorB,
Vector2 worldAnchorA,
Vector2 worldAnchorB,
float ratio,
bool useWorldCoordinates = false
)
Parameters
- world World
-
- bodyA Body
-
- bodyB Body
-
- anchorA Vector2
-
- anchorB Vector2
-
- worldAnchorA Vector2
-
- worldAnchorB Vector2
-
- ratio Single
-
- useWorldCoordinates Boolean (Optional)
-
Return Value
PulleyJoint
See Also