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JointFactoryCreatePulleyJoint Method


Namespace: Internal.tainicom.Aether.Physics2D.Dynamics.Joints
Assembly: NeoAxis.Core (in NeoAxis.Core.dll) Version: 2026.1.1.0 (2026.1.1.0)
Syntax
C#
public static PulleyJoint CreatePulleyJoint(
	World world,
	Body bodyA,
	Body bodyB,
	Vector2 anchorA,
	Vector2 anchorB,
	Vector2 worldAnchorA,
	Vector2 worldAnchorB,
	float ratio,
	bool useWorldCoordinates = false
)

Parameters

world  World
 
bodyA  Body
 
bodyB  Body
 
anchorA  Vector2
 
anchorB  Vector2
 
worldAnchorA  Vector2
 
worldAnchorB  Vector2
 
ratio  Single
 
useWorldCoordinates  Boolean  (Optional)
 

Return Value

PulleyJoint
See Also