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FrictionJoint Constructor

Constructor for FrictionJoint.

Namespace: Internal.tainicom.Aether.Physics2D.Dynamics.Joints
Assembly: NeoAxis.Core (in NeoAxis.Core.dll) Version: 2026.1.1.0 (2026.1.1.0)
Syntax
C#
public FrictionJoint(
	Body bodyA,
	Body bodyB,
	Vector2 anchor,
	bool useWorldCoordinates = false
)

Parameters

bodyA  Body
bodyB  Body
anchor  Vector2
useWorldCoordinates  Boolean  (Optional)
Set to true if you are using world coordinates as anchors.
See Also