FrictionJoint Constructor |
Constructor for FrictionJoint.
Namespace: Internal.tainicom.Aether.Physics2D.Dynamics.JointsAssembly: NeoAxis.Core (in NeoAxis.Core.dll) Version: 2026.1.1.0 (2026.1.1.0)
Syntaxpublic FrictionJoint(
Body bodyA,
Body bodyB,
Vector2 anchor,
bool useWorldCoordinates = false
)
Parameters
- bodyA Body
- bodyB Body
- anchor Vector2
- useWorldCoordinates Boolean (Optional)
- Set to true if you are using world coordinates as anchors.
See Also