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FrictionJoint Properties

The FrictionJoint type exposes the following members.

Properties
 NameDescription
Public propertyBodyA Get the first body attached to this joint.
(Inherited from Joint)
Public propertyBodyB Get the second body attached to this joint.
(Inherited from Joint)
Public propertyBreakpoint The Breakpoint simply indicates the maximum Value the JointError can be before it breaks. The default value is float.MaxValue, which means it never breaks.
(Inherited from Joint)
Public propertyCollideConnected Set this flag to true if the attached bodies should collide.
(Inherited from Joint)
Public propertyJointType Gets or sets the type of the joint.
(Inherited from Joint)
Public propertyLocalAnchorA The local anchor point on BodyA
Public propertyLocalAnchorB The local anchor point on BodyB
Public propertyMaxForce The maximum friction force in N.
Public propertyMaxTorque The maximum friction torque in N-m.
Public propertyWorld Get the parent World of this joint. This is null if the joint is not attached.
(Inherited from Joint)
Public propertyWorldAnchorA
(Overrides JointWorldAnchorA)
Public propertyWorldAnchorB
(Overrides JointWorldAnchorB)
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See Also