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FixedMouseJoint Constructor

This requires a world target point, tuning parameters, and the time step.

Namespace: Internal.tainicom.Aether.Physics2D.Dynamics.Joints
Assembly: NeoAxis.Core (in NeoAxis.Core.dll) Version: 2026.1.1.0 (2026.1.1.0)
Syntax
C#
public FixedMouseJoint(
	Body body,
	Vector2 worldAnchor
)

Parameters

body  Body
The body.
worldAnchor  Vector2
The target.
See Also