Makes a clone of the body. Fixtures and therefore shapes are not included.
Use DeepClone() to clone the body, as well as fixtures and shapes.
Namespace: Internal.tainicom.Aether.Physics2D.DynamicsAssembly: NeoAxis.Core (in NeoAxis.Core.dll) Version: 2026.1.1.0 (2026.1.1.0)
Syntaxpublic Body Clone(
World world = null
)
Parameters
- world World (Optional)
Return Value
Body
See Also