Solve A * x = b, where b is a column vector. This is more efficient
than computing the inverse in one-shot cases.
Namespace: Internal.tainicom.Aether.Physics2D.CommonAssembly: NeoAxis.Core (in NeoAxis.Core.dll) Version: 2026.1.1.0 (2026.1.1.0)
Syntaxpublic Vector3 Solve33(
Vector3 b
)
Parameters
- b Vector3
- The b.
Return Value
Vector3
See Also