TimeOfImpactCalculateTimeOfImpact Method |
Compute the upper bound on time before two shapes penetrate. Time is represented as
a fraction between [0,tMax]. This uses a swept separating axis and may miss some intermediate,
non-tunneling collision. If you change the time interval, you should call this function
again.
Note: use Distance() to compute the contact point and normal at the time of impact.
Namespace: Internal.tainicom.Aether.Physics2D.CollisionAssembly: NeoAxis.Core (in NeoAxis.Core.dll) Version: 2026.1.1.0 (2026.1.1.0)
Syntaxpublic static void CalculateTimeOfImpact(
out TOIOutput output,
ref TOIInput input
)
Parameters
- output TOIOutput
- The output.
- input TOIInput
- The input.
See Also