Fixture Fields |
The Fixture type exposes the following members.
| Name | Description | |
|---|---|---|
| AfterCollision | Fires after two shapes has collided and are solved. This gives you a chance to get the impact force. | |
| BeforeCollision | Fires when two fixtures are close to each other. Due to how the broadphase works, this can be quite inaccurate as shapes are approximated using AABBs. | |
| OnCollision | Fires when two shapes collide and a contact is created between them. Note that the first fixture argument is always the fixture that the delegate is subscribed to. | |
| OnSeparation | Fires when two shapes separate and a contact is removed between them. Note: This can in some cases be called multiple times, as a fixture can have multiple contacts. Note The first fixture argument is always the fixture that the delegate is subscribed to. | |
| Tag | Set the user data. Use this to store your application specific data. |