Fires when two shapes collide and a contact is created between them.
Note that the first fixture argument is always the fixture that the delegate is subscribed to.
Namespace: Internal.tainicom.Aether.Physics2D.DynamicsAssembly: NeoAxis.Core (in NeoAxis.Core.dll) Version: 2026.1.1.0 (2026.1.1.0)
Syntax
See Also