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FixtureOnCollision Field

Fires when two shapes collide and a contact is created between them. Note that the first fixture argument is always the fixture that the delegate is subscribed to.

Namespace: Internal.tainicom.Aether.Physics2D.Dynamics
Assembly: NeoAxis.Core (in NeoAxis.Core.dll) Version: 2026.1.1.0 (2026.1.1.0)
Syntax
C#
public OnCollisionEventHandler OnCollision

Field Value

OnCollisionEventHandler
See Also