RayCastOutputFraction Field |
The ray hits at p1 + fraction * (p2 - p1), where p1 and p2 come from RayCastInput.
Contains the actual fraction of the ray where it has the intersection point.
Namespace: Internal.tainicom.Aether.Physics2D.CollisionAssembly: NeoAxis.Core (in NeoAxis.Core.dll) Version: 2026.1.1.0 (2026.1.1.0)
Syntax
See Also