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RayCastOutputFraction Field

The ray hits at p1 + fraction * (p2 - p1), where p1 and p2 come from RayCastInput. Contains the actual fraction of the ray where it has the intersection point.

Namespace: Internal.tainicom.Aether.Physics2D.Collision
Assembly: NeoAxis.Core (in NeoAxis.Core.dll) Version: 2026.1.1.0 (2026.1.1.0)
Syntax
C#
public float Fraction

Field Value

Single
See Also