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ShooterNetworkLogicSpawnWeapon Class

Inheritance Hierarchy
SystemObject
  ProjectShooterNetworkLogicSpawnWeapon

Namespace: Project
Assembly: Project (in Project.dll) Version: 2026.1.1.0 (2026.1.1.0)
Syntax
C#
public class SpawnWeapon

The ShooterNetworkLogicSpawnWeapon type exposes the following members.

Constructors
 NameDescription
Public methodShooterNetworkLogicSpawnWeaponInitializes a new instance of the ShooterNetworkLogicSpawnWeapon class
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Methods
 NameDescription
Public methodEqualsDetermines whether the specified object is equal to the current object.
(Inherited from Object)
Protected methodFinalizeAllows an object to try to free resources and perform other cleanup operations before it is reclaimed by garbage collection.
(Inherited from Object)
Public methodGetHashCodeServes as the default hash function.
(Inherited from Object)
Public methodGetTypeGets the Type of the current instance.
(Inherited from Object)
Protected methodMemberwiseCloneCreates a shallow copy of the current Object.
(Inherited from Object)
Public methodToStringReturns a string that represents the current object.
(Inherited from Object)
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Fields
 NameDescription
Public fieldClonedObject 
Public fieldTransform 
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Extension Methods
 NameDescription
Public Extension MethodMethodInvoke Calls the object method by name.
(Defined by ObjectEx)
Public Extension MethodPropertyGet Gets the value of the object property by name.
(Defined by ObjectEx)
Public Extension MethodPropertyGetT Gets the value of the object property by name.
(Defined by ObjectEx)
Public Extension MethodPropertySet Sets the value of the object property by name.
(Defined by ObjectEx)
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See Also