Constraint_ |
public class Constraint_SixDOF : ObjectInSpace, IPhysicalObject
The Constraint_SixDOF type exposes the following members.
| Name | Description | |
|---|---|---|
| Constraint_SixDOF | Initializes a new instance of the Constraint_SixDOF class |
| Name | Description | |
|---|---|---|
| AngularXAxis | Angular X-axis constraint mode. | |
| AngularXAxisFriction | The friction of angular axis X. | |
| AngularXAxisLimit | The limits of the angular axis X. | |
| AngularXAxisMotor | The motor mode of angular axis X. | |
| AngularXAxisMotorDamping | Damping when solving position target (0 = minimal damping, 1 = critical damping). Only used for position motors. | |
| AngularXAxisMotorFrequency | Oscillation frequency when solving position target (Hz). Should be in the range (0, 0.5 * simulation frequency]. When simulating at 60 Hz, 20 is a good value for a strong motor. Only used for position motors. | |
| AngularXAxisMotorLimit | Force range to apply in case of a angular constraint (N). Usually this is -mMaxForceLimit unless you want a motor that can e.g. push but not pull. Not used when motor is an angular motor. | |
| AngularXAxisMotorTarget | The target value of the angular axis X motor. It is a velocity or a position depending the mode. | |
| AngularYAxis | Angular Y-axis constraint mode. | |
| AngularYAxisFriction | The friction of angular axis Y. | |
| AngularYAxisLimit | The limits of the angular axis Y. | |
| AngularYAxisMotor | The motor mode of angular axis Y. | |
| AngularYAxisMotorDamping | Damping when solving position target (0 = minimal damping, 1 = critical damping). Only used for position motors. | |
| AngularYAxisMotorFrequency | Oscillation frequency when solving position target (Hz). Should be in the range (0, 0.5 * simulation frequency]. When simulating at 60 Hz, 20 is a good value for a strong motor. Only used for position motors. | |
| AngularYAxisMotorLimit | Force range to apply in case of a angular constraint (N). Usually this is -mMaxForceLimit unless you want a motor that can e.g. push but not pull. Not used when motor is an angular motor. | |
| AngularYAxisMotorTarget | The target value of the angular axis Y motor. It is a velocity or a position depending the mode. | |
| AngularZAxis | Angular Z-axis constraint mode. | |
| AngularZAxisFriction | The friction of angular axis Z. | |
| AngularZAxisLimit | The limits of the angular axis Z. | |
| AngularZAxisMotor | The motor mode of angular axis Z. | |
| AngularZAxisMotorDamping | Damping when solving position target (0 = minimal damping, 1 = critical damping). Only used for position motors. | |
| AngularZAxisMotorFrequency | Oscillation frequency when solving position target (Hz). Should be in the range (0, 0.5 * simulation frequency]. When simulating at 60 Hz, 20 is a good value for a strong motor. Only used for position motors. | |
| AngularZAxisMotorLimit | Force range to apply in case of a angular constraint (N). Usually this is -mMaxForceLimit unless you want a motor that can e.g. push but not pull. Not used when motor is an angular motor. | |
| AngularZAxisMotorTarget | The target value of the angular axis Z motor. It is a velocity or a position depending the mode. | |
| AnyData |
The user data of the component.
(Inherited from Component) | |
| BaseType |
Gets the base type of the object.
(Inherited from Component) | |
| BodyA | The first physical body used. | |
| BodyB | The second physical body used. | |
| CanBeSelected |
Whether the object is selectable in the scene view.
(Inherited from ObjectInSpace) | |
| CanBeSelectedInHierarchy | (Inherited from ObjectInSpace) | |
| CloneSupport |
Whether the object supports cloning.
(Inherited from Component) | |
| CollisionsBetweenLinkedBodies | Whether the collision detection is enabled between the linked physical bodies. | |
| Components |
Gets the collection of the child components.
(Inherited from Component) | |
| CreatedByBaseType |
Whether the object is created using a base type.
(Inherited from Component) | |
| DisplayInEditor |
Whether to show the object in the editor.
(Inherited from Component) | |
| Disposed |
Whether the object is disposed.
(Inherited from Component) | |
| EditorDocumentConfiguration |
Gets or sets the configuration data of the object's settings in the editor.
(Inherited from Component) | |
| EditorReadOnly |
Whether the object is read only in the editor.
(Inherited from Component) | |
| EditorReadOnlyInHierarchy |
Whether the object is read-only in the editor with respect to parent objects.
(Inherited from Component) | |
| Enabled |
Whether the component is enabled. Any functionality of component is not works when it disabled.
(Inherited from Component) | |
| EnabledInHierarchy |
Determines whether the object is attached to a hierarchy of the components and enabled. The object will be enabled only when all parents are enabled, and the property Enabled is enabled.
(Inherited from Component) | |
| EnabledInHierarchyAndIsInstance |
Determines when the object is attached to a hierarchy of the components, is enabled and the object if not part of a resource (it is usual object instance). The object will be enabled only when all parents are enabled, and the property Enabled is enabled.
(Inherited from Component) | |
| EnabledSelectionByCursor | (Inherited from ObjectInSpace) | |
| HierarchyController |
Gets the object hierarchy control controller.
(Inherited from Component) | |
| IsResource | (Inherited from Component) | |
| LinearXAxis | Linear X-axis constraint mode. | |
| LinearXAxisFriction | The friction of linear axis X. | |
| LinearXAxisLimit | The limits of the linear axis X. | |
| LinearXAxisMotor | The motor mode of linear axis X. | |
| LinearXAxisMotorDamping | Damping when solving position target (0 = minimal damping, 1 = critical damping). Only used for position motors. | |
| LinearXAxisMotorFrequency | Oscillation frequency when solving position target (Hz). Should be in the range (0, 0.5 * simulation frequency]. When simulating at 60 Hz, 20 is a good value for a strong motor. Only used for position motors. | |
| LinearXAxisMotorLimit | Force range to apply in case of a linear constraint (N). Usually this is -mMaxForceLimit unless you want a motor that can e.g. push but not pull. Not used when motor is an angular motor. | |
| LinearXAxisMotorTarget | The target value of the linear axis X motor. It is a velocity or a position depending the mode. | |
| LinearYAxis | Linear Y-axis constraint mode. | |
| LinearYAxisFriction | The friction of linear axis Y. | |
| LinearYAxisLimit | The limits of the linear axis Y. | |
| LinearYAxisMotor | The motor mode of linear axis Y. | |
| LinearYAxisMotorDamping | Damping when solving position target (0 = minimal damping, 1 = critical damping). Only used for position motors. | |
| LinearYAxisMotorFrequency | Oscillation frequency when solving position target (Hz). Should be in the range (0, 0.5 * simulation frequency]. When simulating at 60 Hz, 20 is a good value for a strong motor. Only used for position motors. | |
| LinearYAxisMotorLimit | Force range to apply in case of a linear constraint (N). Usually this is -mMaxForceLimit unless you want a motor that can e.g. push but not pull. Not used when motor is an angular motor. | |
| LinearYAxisMotorTarget | The target value of the linear axis Y motor. It is a velocity or a position depending the mode. | |
| LinearZAxis | Linear Z-axis constraint mode. | |
| LinearZAxisFriction | The friction of linear axis Z. | |
| LinearZAxisLimit | The limits of the linear axis Z. | |
| LinearZAxisMotor | The motor mode of linear axis Z. | |
| LinearZAxisMotorDamping | Damping when solving position target (0 = minimal damping, 1 = critical damping). Only used for position motors. | |
| LinearZAxisMotorFrequency | Oscillation frequency when solving position target (Hz). Should be in the range (0, 0.5 * simulation frequency]. When simulating at 60 Hz, 20 is a good value for a strong motor. Only used for position motors. | |
| LinearZAxisMotorLimit | Force range to apply in case of a linear constraint (N). Usually this is -mMaxForceLimit unless you want a motor that can e.g. push but not pull. Not used when motor is an angular motor. | |
| LinearZAxisMotorTarget | The target value of the linear axis Z motor. It is a velocity or a position depending the mode. | |
| Name |
The name of the component.
(Inherited from Component) | |
| NetworkID | (Inherited from Component) | |
| NetworkIsClient | (Inherited from Component) | |
| NetworkIsServer |
Whether to work in network server mode. It is false until the scene is not loaded.
(Inherited from Component) | |
| NetworkIsSingle | (Inherited from Component) | |
| NetworkIsSingleOrClient | (Inherited from Component) | |
| NetworkMode |
Whether to enable synchronization of the component between server and clients.
(Inherited from Component) | |
| NetworkModeUsers | (Inherited from Component) | |
| NumPositionStepsOverride | Override for the number of position velocity iterations to run, the total amount of iterations is the max of Scene.PhysicsNumPositionSteps and this for all constraints in the island. | |
| NumVelocityStepsOverride | Override for the number of solver velocity iterations to run, the total amount of iterations is the max of Scene.PhysicsNumVelocitySteps and this for all constraints in the island. | |
| Parent |
Gets the parent object.
(Inherited from Component) | |
| ParentRoot |
Gets the parent root object.
(Inherited from Component) | |
| ParentScene |
Gets the parent scene object.
(Inherited from Component) | |
| PhysicalConstraint | ||
| RemainingLifetime |
The lifetime of the component during the simulation.
(Inherited from ObjectInSpace) | |
| RemoveFromParentQueued |
Whether the object is placed in the detach queue from the parent.
(Inherited from Component) | |
| SaveSupport |
Whether the object supports saving to a file.
(Inherited from Component) | |
| ScreenLabel |
The displaying mode of an on-screen label of the component in the scene editor.
(Inherited from Component) | |
| Simulate | Whether to enable the constraint in the simulation. The property can be used to implement a breakable constraint. | |
| SpaceBounds | (Inherited from ObjectInSpace) | |
| SpaceBoundsOctreeOverride | (Inherited from ObjectInSpace) | |
| SpaceBoundsOverride | (Inherited from ObjectInSpace) | |
| Transform |
The position, rotation and scale of the object.
(Inherited from ObjectInSpace) | |
| TransformInterpolation |
Whether to interpolate the transform between simulation steps.
(Inherited from ObjectInSpace) | |
| TransformV |
Simplier form of Transform.Value.
(Inherited from ObjectInSpace) | |
| TypeSettingsPrivateObjects |
Object settings when used as a type.
(Inherited from Component) | |
| Visible |
Whether the object is visible in the scene.
(Inherited from ObjectInSpace) | |
| VisibleInHierarchy | (Inherited from ObjectInSpace) |
| Name | Description | |
|---|---|---|
| AddComponent |
Adds a component as a child.
(Inherited from Component) | |
| BeginNetworkMessage(ServerNetworkService_ComponentsClientItem, String) | (Inherited from Component) | |
| BeginNetworkMessage(IListServerNetworkService_ComponentsClientItem, String) | (Inherited from Component) | |
| BeginNetworkMessage(IListServerNetworkService_UsersUserInfo, String) | (Inherited from Component) | |
| BeginNetworkMessage(ServerNetworkService_UsersUserInfo, String) | (Inherited from Component) | |
| BeginNetworkMessageToEveryone | (Inherited from Component) | |
| BeginNetworkMessageToServer | (Inherited from Component) | |
| CheckSelectionByRay | (Inherited from ObjectInSpace) | |
| Clone |
Creates a copy of the object.
(Inherited from Component) | |
| CreateComponent(Type, Int32, Boolean, Boolean, NetworkModeEnum) |
Creates a child component.
(Inherited from Component) | |
| CreateComponent(MetadataTypeInfo, Int32, Boolean, Boolean, NetworkModeEnum) |
Creates a child component.
(Inherited from Component) | |
| CreateComponentT(Int32, Boolean, Boolean, NetworkModeEnum) |
Creates a child component.
(Inherited from Component) | |
| DestroyConstraint | ||
| Dispose |
Detaches the object from the hierarchy and deletes the object data.
(Inherited from Component) | |
| Equals | Determines whether the specified object is equal to the current object. (Inherited from Object) | |
| Finalize | Allows an object to try to free resources and perform other cleanup operations before it is reclaimed by garbage collection. (Inherited from Object) | |
| FindParent(Type) |
Finds the parent of the specified type.
(Inherited from Component) | |
| FindParent(MetadataTypeInfo) |
Finds the parent of the specified type.
(Inherited from Component) | |
| FindParentT |
Finds the parent of the specified type.
(Inherited from Component) | |
| FindThisOrParent(Type) |
Finds the parent or self of the specified type.
(Inherited from Component) | |
| FindThisOrParent(MetadataTypeInfo) |
Finds the parent or self of the specified type.
(Inherited from Component) | |
| FindThisOrParentT |
Finds the parent or self of the specified type.
(Inherited from Component) | |
| GetAllParents |
Gets all parents of the component.
(Inherited from Component) | |
| GetComponent(String, Boolean) |
Finds a child component by name.
(Inherited from Component) | |
| GetComponent(Type, Boolean, Boolean) |
Finds a child component of the specified type.
(Inherited from Component) | |
| GetComponent(MetadataTypeInfo, Boolean, Boolean) |
Finds a child component of the specified type.
(Inherited from Component) | |
| GetComponentT(Boolean, Boolean) |
Finds a child component of the specified type.
(Inherited from Component) | |
| GetComponentByNameWithIndex |
Finds a child component by name and number in the case when there are several components with the specified name.
(Inherited from Component) | |
| GetComponentByPath |
Finds a child component by path.
(Inherited from Component) | |
| GetComponents(Boolean, Boolean, Boolean, Boolean) |
Finds child components.
(Inherited from Component) | |
| GetComponents(Boolean, Boolean, Boolean, Boolean, ActionComponent) |
Finds child components.
(Inherited from Component) | |
| GetComponents(Type, Boolean, Boolean, Boolean, Boolean) |
Finds child components of the specified type.
(Inherited from Component) | |
| GetComponents(MetadataTypeInfo, Boolean, Boolean, Boolean, Boolean) |
Finds child components of the specified type.
(Inherited from Component) | |
| GetComponentsT(Boolean, Boolean, Boolean, Boolean, ActionT) |
Finds child components of the specified type.
(Inherited from Component) | |
| GetHashCode | Serves as the default hash function. (Inherited from Object) | |
| GetPathFromParent |
Returns the path to the object from the parent.
(Inherited from Component) | |
| GetPathFromRoot |
Returns the object's access path from the root object.
(Inherited from Component) | |
| GetPhysicsWorldData | ||
| GetProvidedType |
Returns a type when the object is used as a type.
(Inherited from Component) | |
| GetScreenLabelInfo | (Inherited from Component) | |
| GetTransformInterpolated | (Inherited from ObjectInSpace) | |
| GetType | Gets the Type of the current instance. (Inherited from Object) | |
| IsMethodInvoking |
Checks if a method is running over time. You can start executing such methods using MethodInvoke(String, Object, Double, Double) method.
(Inherited from Component) | |
| LookAt(ObjectInSpace) | (Inherited from ObjectInSpace) | |
| LookAt(Vector3) | (Inherited from ObjectInSpace) | |
| LookAt(ObjectInSpace, Vector3) | (Inherited from ObjectInSpace) | |
| LookAt(Vector3, Vector3) | (Inherited from ObjectInSpace) | |
| MemberwiseClone | Creates a shallow copy of the current Object. (Inherited from Object) | |
| MetadataGetMemberBySignature |
Returns the object metadata member by name.
(Inherited from Component) | |
| MetadataGetMembers |
Returns the object metadata members.
(Inherited from Component) | |
| MethodInvoke |
Calls a method by name.
(Inherited from Component) | |
| MethodInvokeCancel |
Cancels the execution of selected method that run over time. You can start executing such methods using MethodInvoke(String, Object, Double, Double) method.
(Inherited from Component) | |
| MethodInvokeCancelAll |
Cancels the execution of all methods that run over time. You can start executing such methods using MethodInvoke(String, Object, Double, Double) method.
(Inherited from Component) | |
| NetworkDisablePropertySynchronization | (Inherited from Component) | |
| NetworkIsDisabledPropertySynchronization | (Inherited from Component) | |
| NetworkModeAddUser | (Inherited from Component) | |
| NetworkModeIsEnabledForUser | (Inherited from Component) | |
| NetworkModeRemoveUser | (Inherited from Component) | |
| NetworkRestoreDisabledPropertySynchronization | (Inherited from Component) | |
| NewObjectSetDefaultConfiguration |
Called when the object is created in the editor. Designed to configure the initial state.
(Inherited from Component) | |
| NewObjectSetDefaultConfigurationUpdate |
Called during object creation in the editor. Designed to configure the initial state.
(Inherited from Component) | |
| OnAddedToParent | (Inherited from ObjectInSpace) | |
| OnCheckSelectionByRay | (Inherited from ObjectInSpace) | |
| OnClientConnectedAfterRootComponentEnabled | (Inherited from Component) | |
| OnClientConnectedBeforeRootComponentEnabled | (Inherited from Component) | |
| OnClientDisconnected | (Inherited from Component) | |
| OnClone |
Called when the object is cloned.
(Inherited from Component) | |
| OnComponentAdded |
Called when a child component is added.
(Inherited from Component) | |
| OnComponentRemoved |
Called when a child component is removed.
(Inherited from Component) | |
| OnDisabledInSimulation |
Called when the object is detached from a hierarchy of the components or is disabled. The method is called only in simulation application. See also EnabledInHierarchy property.
(Inherited from Component) | |
| OnDisabledInSimulationAndIsInstance |
Called when the object is detached from a hierarchy of the components or is disabled, which was created as an instance (is not resource). The method is called only in simulation application. See also EnabledInHierarchy property.
(Inherited from Component) | |
| OnDispose |
Called when the object is disposed.
(Inherited from Component) | |
| OnEditorGetTextInfoCenterBottomCorner | (Inherited from Component) | |
| OnEnabledChanged |
Called when value of Enabled property is changed.
(Inherited from Component) | |
| OnEnabledInHierarchyChanged | (Overrides ObjectInSpaceOnEnabledInHierarchyChanged) | |
| OnEnabledInSimulation |
Called when the object is attached to a hierarchy of the components and is enabled. The method is called only in simulation application. See also EnabledInHierarchy property.
(Inherited from Component) | |
| OnEnabledInSimulationAndIsInstance |
Called when the object is attached to a hierarchy of the components, it is enabled, which was created as an instance (is not resource). The method is called only in simulation application. See also EnabledInHierarchy property.
(Inherited from Component) | |
| OnEnabledSelectionByCursor | (Overrides ObjectInSpaceOnEnabledSelectionByCursor) | |
| OnGetRenderSceneData | (Overrides ObjectInSpaceOnGetRenderSceneData(ViewportRenderingContext, GetRenderSceneDataMode, SceneGetObjectsInSpaceItem)) | |
| OnGetSceneObjectFlags | (Inherited from ObjectInSpace) | |
| OnLifetimeEnd | (Inherited from ObjectInSpace) | |
| OnLoad |
Called during object loading.
(Inherited from Component) | |
| OnMetadataGetMemberBySignature |
Called when the object metadata member is received by name.
(Inherited from Component) | |
| OnMetadataGetMembers |
Called upon receipt of the object's metadata members.
(Inherited from Component) | |
| OnMetadataGetMembersFilter | (Overrides ComponentOnMetadataGetMembersFilter(MetadataGetMembersContext, MetadataMember, Boolean)) | |
| OnOcclusionCullingDataGet | (Inherited from ObjectInSpace) | |
| OnPreloadResources |
Called when preloading the resources used by the object.
(Inherited from Component) | |
| OnReceiveNetworkMessageFromClient | (Inherited from Component) | |
| OnReceiveNetworkMessageFromServer | (Inherited from Component) | |
| OnRemovedFromParent | (Inherited from ObjectInSpace) | |
| OnSave |
Called during object saving.
(Inherited from Component) | |
| OnSimulationStep | (Overrides ObjectInSpaceOnSimulationStep) | |
| OnSimulationStepClient | (Inherited from ObjectInSpace) | |
| OnSpaceBoundsUpdate | (Inherited from ObjectInSpace) | |
| OnSpaceBoundsUpdateIncludeChildren | (Inherited from ObjectInSpace) | |
| OnTransformChanged | (Overrides ObjectInSpaceOnTransformChanged) | |
| OnTransformUpdating | (Inherited from ObjectInSpace) | |
| OnUpdate | (Overrides ComponentOnUpdate(Single)) | |
| PreloadResources |
Preload resources used by the object.
(Inherited from Component) | |
| PropertyGet(String, Object, Boolean) |
Gets the value of a property by name.
(Inherited from Component) | |
| PropertySet |
Sets the value of a property by name.
(Inherited from Component) | |
| RecreateConstraint | ||
| RemoveAllComponents |
Removes all child components.
(Inherited from Component) | |
| RemoveComponent |
Removes a child component.
(Inherited from Component) | |
| RemoveFromParent |
Detaches the object from its parent.
(Inherited from Component) | |
| SetPosition(Vector3) | (Inherited from ObjectInSpace) | |
| SetPosition(Double, Double, Double) | (Inherited from ObjectInSpace) | |
| SetRotation(Angles) | (Inherited from ObjectInSpace) | |
| SetRotation(Quaternion) | (Inherited from ObjectInSpace) | |
| SetRotation(Double, Double, Double) | (Inherited from ObjectInSpace) | |
| SetScale(Double) | (Inherited from ObjectInSpace) | |
| SetScale(Vector3) | (Inherited from ObjectInSpace) | |
| SetScale(Double, Double, Double) | (Inherited from ObjectInSpace) | |
| SetTransformWithoutUpdatingConstraint | ||
| SpaceBoundsUpdate | (Inherited from ObjectInSpace) | |
| ToString |
Returns the name and type of the object as a string.
(Inherited from Component) | |
| TransformInterpolatedReset | (Inherited from ObjectInSpace) | |
| TypeSettingsIsPublic |
Checks whether the object provided as a type is public.
(Inherited from Component) | |
| TypeSettingsIsPublicMember |
Checks whether the member is set up as public.
(Inherited from Component) |
| Name | Description | |
|---|---|---|
| AddedToParent |
Occurs when a component is added to the parent.
(Inherited from Component) | |
| AngularXAxisChanged | Occurs when the AngularXAxis property value changes. | |
| AngularXAxisFrictionChanged | Occurs when the AngularXAxisFriction property value changes. | |
| AngularXAxisLimitChanged | Occurs when the AngularXAxisLimit property value changes. | |
| AngularXAxisMotorChanged | Occurs when the AngularXAxisMotor property value changes. | |
| AngularXAxisMotorDampingChanged | Occurs when the AngularXAxisMotorDamping property value changes. | |
| AngularXAxisMotorFrequencyChanged | Occurs when the AngularXAxisMotorFrequency property value changes. | |
| AngularXAxisMotorLimitChanged | Occurs when the AngularXAxisMotorLimit property value changes. | |
| AngularXAxisMotorTargetChanged | Occurs when the AngularXAxisMotorTarget property value changes. | |
| AngularYAxisChanged | Occurs when the AngularYAxis property value changes. | |
| AngularYAxisFrictionChanged | Occurs when the AngularYAxisFriction property value changes. | |
| AngularYAxisLimitChanged | Occurs when the AngularYAxisLimit property value changes. | |
| AngularYAxisMotorChanged | Occurs when the AngularYAxisMotor property value changes. | |
| AngularYAxisMotorDampingChanged | Occurs when the AngularYAxisMotorDamping property value changes. | |
| AngularYAxisMotorFrequencyChanged | Occurs when the AngularYAxisMotorFrequency property value changes. | |
| AngularYAxisMotorLimitChanged | Occurs when the AngularYAxisMotorLimit property value changes. | |
| AngularYAxisMotorTargetChanged | Occurs when the AngularYAxisMotorTarget property value changes. | |
| AngularZAxisChanged | Occurs when the AngularZAxis property value changes. | |
| AngularZAxisFrictionChanged | Occurs when the AngularZAxisFriction property value changes. | |
| AngularZAxisLimitChanged | Occurs when the AngularZAxisLimit property value changes. | |
| AngularZAxisMotorChanged | Occurs when the AngularZAxisMotor property value changes. | |
| AngularZAxisMotorDampingChanged | Occurs when the AngularZAxisMotorDamping property value changes. | |
| AngularZAxisMotorFrequencyChanged | Occurs when the AngularZAxisMotorFrequency property value changes. | |
| AngularZAxisMotorLimitChanged | Occurs when the AngularZAxisMotorLimit property value changes. | |
| AngularZAxisMotorTargetChanged | Occurs when the AngularZAxisMotorTarget property value changes. | |
| BodyAChanged | Occurs when the BodyA property value changes. | |
| BodyBChanged | Occurs when the BodyB property value changes. | |
| CanBeSelectedChanged | Occurs when the CanBeSelected property value changes. (Inherited from ObjectInSpace) | |
| CloneEvent |
Occurs when object is cloned.
(Inherited from Component) | |
| CloneSupportChanged |
Occurs after changing value of CloneSupport property.
(Inherited from Component) | |
| CollisionsBetweenLinkedBodiesChanged | Occurs when the CollisionsBetweenLinkedBodies property value changes. | |
| ComponentAdded |
Occurs when a child component is added.
(Inherited from Component) | |
| ComponentRemoved |
Occurs when a child component is removed.
(Inherited from Component) | |
| ComponentsChanged |
Occurs when the set of children is changed.
(Inherited from Component) | |
| DisabledInSimulation |
Occurs when the object is detached from a hierarchy of the components or is disabled. The method is called only in simulation application. See also EnabledInHierarchy property.
(Inherited from Component) | |
| DisabledInSimulationAndIsInstance |
Occurs when the object is detached from a hierarchy of the components or is disabled, which was created as an instance (is not resource). The method is called only in simulation application. See also EnabledInHierarchy property.
(Inherited from Component) | |
| DisplayInEditorChanged |
Occurs when value of DisplayInEditor property is changed.
(Inherited from Component) | |
| DisposeEvent |
Occurs when the object is disposed.
(Inherited from Component) | |
| EnabledChanged |
Occurs when the Enabled property value changes.
(Inherited from Component) | |
| EnabledInHierarchyChanged |
Occurs when the EnabledInHierarchy property value changes.
(Inherited from Component) | |
| EnabledInSimulation |
Occurs when the object is attached to a hierarchy of the components and is enabled. The method is called only in simulation application. See also EnabledInHierarchy property.
(Inherited from Component) | |
| EnabledInSimulationAndIsInstance |
Occurs when the object is attached to a hierarchy of the components, it is enabled, which was created as an instance (is not resource). The method is called only in simulation application. See also EnabledInHierarchy property.
(Inherited from Component) | |
| GetRenderSceneData | (Inherited from ObjectInSpace) | |
| GetRenderSceneDataBefore | (Inherited from ObjectInSpace) | |
| LifetimeEnd | (Inherited from ObjectInSpace) | |
| LinearXAxisChanged | Occurs when the LinearXAxis property value changes. | |
| LinearXAxisFrictionChanged | Occurs when the LinearXAxisFriction property value changes. | |
| LinearXAxisLimitChanged | Occurs when the LinearXAxisLimit property value changes. | |
| LinearXAxisMotorChanged | Occurs when the LinearXAxisMotor property value changes. | |
| LinearXAxisMotorDampingChanged | Occurs when the LinearXAxisMotorDamping property value changes. | |
| LinearXAxisMotorFrequencyChanged | Occurs when the LinearXAxisMotorFrequency property value changes. | |
| LinearXAxisMotorLimitChanged | Occurs when the LinearXAxisMotorLimit property value changes. | |
| LinearXAxisMotorTargetChanged | Occurs when the LinearXAxisMotorTarget property value changes. | |
| LinearYAxisChanged | Occurs when the LinearYAxis property value changes. | |
| LinearYAxisFrictionChanged | Occurs when the LinearYAxisFriction property value changes. | |
| LinearYAxisLimitChanged | Occurs when the LinearYAxisLimit property value changes. | |
| LinearYAxisMotorChanged | Occurs when the LinearYAxisMotor property value changes. | |
| LinearYAxisMotorDampingChanged | Occurs when the LinearYAxisMotorDamping property value changes. | |
| LinearYAxisMotorFrequencyChanged | Occurs when the LinearYAxisMotorFrequency property value changes. | |
| LinearYAxisMotorLimitChanged | Occurs when the LinearYAxisMotorLimit property value changes. | |
| LinearYAxisMotorTargetChanged | Occurs when the LinearYAxisMotorTarget property value changes. | |
| LinearZAxisChanged | Occurs when the LinearZAxis property value changes. | |
| LinearZAxisFrictionChanged | Occurs when the LinearZAxisFriction property value changes. | |
| LinearZAxisLimitChanged | Occurs when the LinearZAxisLimit property value changes. | |
| LinearZAxisMotorChanged | Occurs when the LinearZAxisMotor property value changes. | |
| LinearZAxisMotorDampingChanged | Occurs when the LinearZAxisMotorDamping property value changes. | |
| LinearZAxisMotorFrequencyChanged | Occurs when the LinearZAxisMotorFrequency property value changes. | |
| LinearZAxisMotorLimitChanged | Occurs when the LinearZAxisMotorLimit property value changes. | |
| LinearZAxisMotorTargetChanged | Occurs when the LinearZAxisMotorTarget property value changes. | |
| LoadEvent |
Occurs during object loading.
(Inherited from Component) | |
| MetadataGetMemberBySignatureEvent |
Occurs when the object metadata member is received by name.
(Inherited from Component) | |
| MetadataGetMembersEvent |
Occurs upon receipt of the object's metadata members.
(Inherited from Component) | |
| MetadataGetMembersFilterEvent |
Occurs when filtering receive members of the object metadata.
(Inherited from Component) | |
| NameChanged |
Occurs when component name is changed.
(Inherited from Component) | |
| NetworkModeChanged | Occurs when the NetworkMode property value changes. (Inherited from Component) | |
| NumPositionStepsOverrideChanged | Occurs when the NumPositionStepsOverride property value changes. | |
| NumVelocityStepsOverrideChanged | Occurs when the NumVelocityStepsOverride property value changes. | |
| PreloadResourcesEvent |
Occurs when preloading the resources used by the object.
(Inherited from Component) | |
| ReceiveNetworkMessageFromClient | (Inherited from Component) | |
| ReceiveNetworkMessageFromServer | (Inherited from Component) | |
| RemainingLifetimeChanged | Occurs when the RemainingLifetime property value changes. (Inherited from ObjectInSpace) | |
| RemovedFromParent |
Occurs when a component is removed from the parent.
(Inherited from Component) | |
| SaveEvent |
Occurs during object saving.
(Inherited from Component) | |
| SaveSupportChanged |
Occurs after changing value of SaveSupport property.
(Inherited from Component) | |
| ScreenLabelChanged | Occurs when the ScreenLabel property value changes. (Inherited from Component) | |
| SimulateChanged | Occurs when the Simulate property value changes. | |
| SimulationStep |
Occurs during the simulation step.
(Inherited from Component) | |
| SimulationStepClient |
Occurs during the simulation step.
(Inherited from Component) | |
| SpaceBoundsUpdateEvent | (Inherited from ObjectInSpace) | |
| SpaceBoundsUpdateIncludeChildrenEvent | (Inherited from ObjectInSpace) | |
| TransformChanged | Occurs when the Transform property value changes. (Inherited from ObjectInSpace) | |
| TransformInterpolationChanged | Occurs when the TransformInterpolation property value changes. (Inherited from ObjectInSpace) | |
| UpdateEvent |
Occurs during the update process of all objects.
(Inherited from Component) | |
| VisibleChanged | Occurs when the Visible property value changes. (Inherited from ObjectInSpace) |
| Name | Description | |
|---|---|---|
| EditorCameraTransform | (Inherited from ObjectInSpace) |
| Name | Description | |
|---|---|---|
| MethodInvoke |
Calls the object method by name.
(Defined by ObjectEx) | |
| PropertyGet |
Gets the value of the object property by name.
(Defined by ObjectEx) | |
| PropertyGetT |
Gets the value of the object property by name.
(Defined by ObjectEx) | |
| PropertySet |
Sets the value of the object property by name.
(Defined by ObjectEx) |