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MotorJoint Class

A motor joint is used to control the relative motion between two bodies. A typical usage is to control the movement of a dynamic body with respect to the ground.
Inheritance Hierarchy
SystemObject
  Internal.tainicom.Aether.Physics2D.Dynamics.JointsJoint
    Internal.tainicom.Aether.Physics2D.Dynamics.JointsMotorJoint

Namespace: Internal.tainicom.Aether.Physics2D.Dynamics.Joints
Assembly: NeoAxis.Core (in NeoAxis.Core.dll) Version: 2026.1.1.0 (2026.1.1.0)
Syntax
C#
public class MotorJoint : Joint

The MotorJoint type exposes the following members.

Constructors
 NameDescription
Public methodMotorJoint Constructor for MotorJoint.
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Properties
 NameDescription
Public propertyAngularOffset Get or set the angular offset.
Public propertyBodyA Get the first body attached to this joint.
(Inherited from Joint)
Public propertyBodyB Get the second body attached to this joint.
(Inherited from Joint)
Public propertyBreakpoint The Breakpoint simply indicates the maximum Value the JointError can be before it breaks. The default value is float.MaxValue, which means it never breaks.
(Inherited from Joint)
Public propertyCollideConnected Set this flag to true if the attached bodies should collide.
(Inherited from Joint)
Public propertyJointType Gets or sets the type of the joint.
(Inherited from Joint)
Public propertyLinearOffset The linear (translation) offset.
Public propertyMaxForce The maximum amount of force that can be applied to BodyA
Public propertyMaxTorque The maximum amount of torque that can be applied to BodyA
Public propertyWorld Get the parent World of this joint. This is null if the joint is not attached.
(Inherited from Joint)
Public propertyWorldAnchorA
(Overrides JointWorldAnchorA)
Public propertyWorldAnchorB
(Overrides JointWorldAnchorB)
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Methods
 NameDescription
Public methodEqualsDetermines whether the specified object is equal to the current object.
(Inherited from Object)
Protected methodFinalizeAllows an object to try to free resources and perform other cleanup operations before it is reclaimed by garbage collection.
(Inherited from Object)
Public methodGetHashCodeServes as the default hash function.
(Inherited from Object)
Public methodGetReactionForce
(Overrides JointGetReactionForce(Single))
Public methodGetReactionTorque
(Overrides JointGetReactionTorque(Single))
Public methodGetTypeGets the Type of the current instance.
(Inherited from Object)
Public methodIsFixedType Return true if the joint is a fixed type.
(Inherited from Joint)
Protected methodMemberwiseCloneCreates a shallow copy of the current Object.
(Inherited from Object)
Public methodToStringReturns a string that represents the current object.
(Inherited from Object)
Protected methodWakeBodies
(Inherited from Joint)
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Events
 NameDescription
Public eventBroke Fires when the joint is broken.
(Inherited from Joint)
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Fields
 NameDescription
Public fieldEnabled Indicate if this join is enabled or not. Disabling a joint means it is still in the simulation, but inactive.
(Inherited from Joint)
Public fieldTag Set the user data pointer.
(Inherited from Joint)
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Extension Methods
 NameDescription
Public Extension MethodMethodInvoke Calls the object method by name.
(Defined by ObjectEx)
Public Extension MethodPropertyGet Gets the value of the object property by name.
(Defined by ObjectEx)
Public Extension MethodPropertyGetT Gets the value of the object property by name.
(Defined by ObjectEx)
Public Extension MethodPropertySet Sets the value of the object property by name.
(Defined by ObjectEx)
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See Also