Distance |
public class DistanceJoint : Joint
The DistanceJoint type exposes the following members.
| Name | Description | |
|---|---|---|
| DistanceJoint | This requires defining an anchor point on both bodies and the non-zero length of the distance joint. If you don't supply a length, the local anchor points is used so that the initial configuration can violate the constraint slightly. This helps when saving and loading a game. Warning Do not use a zero or short length. |
| Name | Description | |
|---|---|---|
| BodyA |
Get the first body attached to this joint.
(Inherited from Joint) | |
| BodyB |
Get the second body attached to this joint.
(Inherited from Joint) | |
| Breakpoint |
The Breakpoint simply indicates the maximum Value the JointError can be before it breaks.
The default value is float.MaxValue, which means it never breaks.
(Inherited from Joint) | |
| CollideConnected |
Set this flag to true if the attached bodies should collide.
(Inherited from Joint) | |
| DampingRatio | The damping ratio. 0 = no damping, 1 = critical damping. | |
| Frequency | The mass-spring-damper frequency in Hertz. A value of 0 disables softness. | |
| JointType |
Gets or sets the type of the joint.
(Inherited from Joint) | |
| Length | The natural length between the anchor points. Manipulating the length can lead to non-physical behavior when the frequency is zero. | |
| LocalAnchorA | The local anchor point relative to bodyA's origin. | |
| LocalAnchorB | The local anchor point relative to bodyB's origin. | |
| World |
Get the parent World of this joint. This is null if the joint is not attached.
(Inherited from Joint) | |
| WorldAnchorA | (Overrides JointWorldAnchorA) | |
| WorldAnchorB | (Overrides JointWorldAnchorB) |
| Name | Description | |
|---|---|---|
| Equals | Determines whether the specified object is equal to the current object. (Inherited from Object) | |
| Finalize | Allows an object to try to free resources and perform other cleanup operations before it is reclaimed by garbage collection. (Inherited from Object) | |
| GetHashCode | Serves as the default hash function. (Inherited from Object) | |
| GetReactionForce |
Get the reaction force given the inverse time step. Unit is N.
(Overrides JointGetReactionForce(Single)) | |
| GetReactionTorque |
Get the reaction torque given the inverse time step.
Unit is N*m. This is always zero for a distance joint.
(Overrides JointGetReactionTorque(Single)) | |
| GetType | Gets the Type of the current instance. (Inherited from Object) | |
| IsFixedType |
Return true if the joint is a fixed type.
(Inherited from Joint) | |
| MemberwiseClone | Creates a shallow copy of the current Object. (Inherited from Object) | |
| ToString | Returns a string that represents the current object. (Inherited from Object) | |
| WakeBodies | (Inherited from Joint) |
| Name | Description | |
|---|---|---|
| Enabled |
Indicate if this join is enabled or not. Disabling a joint
means it is still in the simulation, but inactive.
(Inherited from Joint) | |
| Tag |
Set the user data pointer.
(Inherited from Joint) |
| Name | Description | |
|---|---|---|
| MethodInvoke |
Calls the object method by name.
(Defined by ObjectEx) | |
| PropertyGet |
Gets the value of the object property by name.
(Defined by ObjectEx) | |
| PropertyGetT |
Gets the value of the object property by name.
(Defined by ObjectEx) | |
| PropertySet |
Sets the value of the object property by name.
(Defined by ObjectEx) |