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ContactEdge Class

A contact edge is used to connect bodies and contacts together in a contact graph where each body is a node and each contact is an edge. A contact edge belongs to a doubly linked list maintained in each attached body. Each contact has two contact nodes, one for each attached body.
Inheritance Hierarchy
SystemObject
  Internal.tainicom.Aether.Physics2D.Dynamics.ContactsContactEdge

Namespace: Internal.tainicom.Aether.Physics2D.Dynamics.Contacts
Assembly: NeoAxis.Core (in NeoAxis.Core.dll) Version: 2026.1.1.0 (2026.1.1.0)
Syntax
C#
public sealed class ContactEdge

The ContactEdge type exposes the following members.

Constructors
 NameDescription
Public methodContactEdgeInitializes a new instance of the ContactEdge class
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Properties
 NameDescription
Public propertyContact The contact
Public propertyNext The next contact edge in the body's contact list
Public propertyOther Provides quick access to the other body attached.
Public propertyPrev The previous contact edge in the body's contact list
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Methods
 NameDescription
Public methodEqualsDetermines whether the specified object is equal to the current object.
(Inherited from Object)
Public methodGetHashCodeServes as the default hash function.
(Inherited from Object)
Public methodGetTypeGets the Type of the current instance.
(Inherited from Object)
Public methodToStringReturns a string that represents the current object.
(Inherited from Object)
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Extension Methods
 NameDescription
Public Extension MethodMethodInvoke Calls the object method by name.
(Defined by ObjectEx)
Public Extension MethodPropertyGet Gets the value of the object property by name.
(Defined by ObjectEx)
Public Extension MethodPropertyGetT Gets the value of the object property by name.
(Defined by ObjectEx)
Public Extension MethodPropertySet Sets the value of the object property by name.
(Defined by ObjectEx)
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See Also