Contact |
public class ContactManager
The ContactManager type exposes the following members.
| Name | Description | |
|---|---|---|
| ContactCount |
| Name | Description | |
|---|---|---|
| Equals | Determines whether the specified object is equal to the current object. (Inherited from Object) | |
| Finalize | Allows an object to try to free resources and perform other cleanup operations before it is reclaimed by garbage collection. (Inherited from Object) | |
| GetHashCode | Serves as the default hash function. (Inherited from Object) | |
| GetType | Gets the Type of the current instance. (Inherited from Object) | |
| MemberwiseClone | Creates a shallow copy of the current Object. (Inherited from Object) | |
| ToString | Returns a string that represents the current object. (Inherited from Object) |
| Name | Description | |
|---|---|---|
| BeginContact | Fires when a contact is created | |
| BroadPhase | ||
| CollideMultithreadThreshold | A threshold for activating multiple cores to solve Collide. An World with a contact count above this threshold will use multiple threads to solve Collide. A value of 0 will always use multithreading. A value of (int.MaxValue) will never use multithreading. Typical values are {128 or 256}. | |
| ContactFilter | The filter used by the contact manager. | |
| ContactList | ||
| EndContact | Fires when a contact is deleted | |
| OnBroadphaseCollision | Fires when the broadphase detects that two Fixtures are close to each other. | |
| PositionConstraintsMultithreadThreshold | A threshold for activating multiple cores to solve PositionConstraints. An Island with a contact count above this threshold will use multiple threads to solve PositionConstraints. A value of 0 will always use multithreading. A value of (int.MaxValue) will never use multithreading. Typical values are {128 or 256}. | |
| PostSolve | Fires after the solver has run | |
| PreSolve | Fires before the solver runs | |
| VelocityConstraintsMultithreadThreshold | A threshold for activating multiple cores to solve VelocityConstraints. An Island with a contact count above this threshold will use multiple threads to solve VelocityConstraints. A value of 0 will always use multithreading. A value of (int.MaxValue) will never use multithreading. Typical values are {128 or 256}. |
| Name | Description | |
|---|---|---|
| MethodInvoke |
Calls the object method by name.
(Defined by ObjectEx) | |
| PropertyGet |
Gets the value of the object property by name.
(Defined by ObjectEx) | |
| PropertyGetT |
Gets the value of the object property by name.
(Defined by ObjectEx) | |
| PropertySet |
Sets the value of the object property by name.
(Defined by ObjectEx) |