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DistanceProxy Structure

A distance proxy is used by the GJK algorithm. It encapsulates any shape.
Inheritance Hierarchy
SystemObject
  SystemValueType
    Internal.tainicom.Aether.Physics2D.CollisionDistanceProxy

Namespace: Internal.tainicom.Aether.Physics2D.Collision
Assembly: NeoAxis.Core (in NeoAxis.Core.dll) Version: 2026.1.1.0 (2026.1.1.0)
Syntax
C#
public struct DistanceProxy

The DistanceProxy type exposes the following members.

Constructors
 NameDescription
Public methodDistanceProxy Initialize the proxy using the given shape. The shape must remain in scope while the proxy is in use.
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Methods
 NameDescription
Public methodEqualsIndicates whether this instance and a specified object are equal.
(Inherited from ValueType)
Public methodGetHashCodeReturns the hash code for this instance.
(Inherited from ValueType)
Public methodGetSupport Get the supporting vertex index in the given direction.
Public methodGetSupportVertex Get the supporting vertex in the given direction.
Public methodGetTypeGets the Type of the current instance.
(Inherited from Object)
Public methodToStringReturns the fully qualified type name of this instance.
(Inherited from ValueType)
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Extension Methods
 NameDescription
Public Extension MethodMethodInvoke Calls the object method by name.
(Defined by ObjectEx)
Public Extension MethodPropertyGet Gets the value of the object property by name.
(Defined by ObjectEx)
Public Extension MethodPropertyGetT Gets the value of the object property by name.
(Defined by ObjectEx)
Public Extension MethodPropertySet Sets the value of the object property by name.
(Defined by ObjectEx)
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See Also