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VehicleType Properties

The VehicleType type exposes the following members.

Properties
 NameDescription
Public propertyAnyData The user data of the component.
(Inherited from Component)
Public propertyBaseType Gets the base type of the object.
(Inherited from Component)
Public propertyChassis The type of chassis.
Public propertyCloneSupport Whether the object supports cloning.
(Inherited from Component)
Public propertyComponents Gets the collection of the child components.
(Inherited from Component)
Public propertyCreatedByBaseType Whether the object is created using a base type.
(Inherited from Component)
Public propertyDifferentialLimitedSlipRatio Ratio max / min average wheel speed of each differential (measured at the clutch). When the ratio is exceeded all torque gets distributed to the differential with the minimal average velocity. This allows implementing a limited slip differential between differentials. Set to FLT_MAX for an open differential. Value should be > 1.
Public propertyDisplayInEditor Whether to show the object in the editor.
(Inherited from Component)
Public propertyDisposed Whether the object is disposed.
(Inherited from Component)
Public propertyEditorDisplayLights Whether to display the debug visualization of the lights.
Public propertyEditorDisplayPhysics Whether to display the debug visualization of the physics.
Public propertyEditorDisplaySeats Whether to display the debug visualization of the seats.
Public propertyEditorDisplayWheels Whether to display the debug visualization of the wheels.
Public propertyEditorDocumentConfiguration Gets or sets the configuration data of the object's settings in the editor.
(Inherited from Component)
Public propertyEditorReadOnly Whether the object is read only in the editor.
(Inherited from Component)
Public propertyEditorReadOnlyInHierarchy Whether the object is read-only in the editor with respect to parent objects.
(Inherited from Component)
Public propertyEnabled Whether the component is enabled. Any functionality of component is not works when it disabled.
(Inherited from Component)
Public propertyEnabledInHierarchy Determines whether the object is attached to a hierarchy of the components and enabled. The object will be enabled only when all parents are enabled, and the property Enabled is enabled.
(Inherited from Component)
Public propertyEnabledInHierarchyAndIsInstance Determines when the object is attached to a hierarchy of the components, is enabled and the object if not part of a resource (it is usual object instance). The object will be enabled only when all parents are enabled, and the property Enabled is enabled.
(Inherited from Component)
Public propertyEngineAngularDamping Angular damping factor of the wheel: dw/dt = -c * w.
Public propertyEngineInertia Moment of inertia (kg m^2) of the engine.
Public propertyEngineMaxRPM Max amount of revolutions per minute (rpm) the engine can generate.
Public propertyEngineMaxTorque Max amount of torque (Nm) that the engine can deliver.
Public propertyEngineMinRPM Min amount of revolutions per minute (rpm) the engine can produce without stalling.
Public propertyEngineNormalizedTorque Curve that describes a ratio of the max torque the engine can produce vs the fraction of the max RPM of the engine.
Public propertyGearDownSound 
Public propertyGearSounds 
Public propertyGearUpSound 
Public propertyHierarchyController Gets the object hierarchy control controller.
(Inherited from Component)
Public propertyIsResource
(Inherited from Component)
Public propertyLightOptimize Whether to enable lights optimization (shadows).
Public propertyLightPairs Whether to make two instances for each light for right and left sides.
Public propertyMaxPitchRollAngle Defines the maximum pitch/roll angle, can be used to avoid the car from getting upside down. The vehicle up direction will stay within a cone centered around the up axis with half top angle MaxPitchRollAngle, set to 180 to turn off.
Public propertyMaxSlopeAngle Max angle that is considered for colliding wheels. This is to avoid colliding with vertical walls.
Public propertyMesh The main mesh of the vehicle.
Public propertyMotorOffSound 
Public propertyMotorOnSound 
Public propertyName The name of the component.
(Inherited from Component)
Public propertyNetworkID
(Inherited from Component)
Public propertyNetworkIsClient
(Inherited from Component)
Public propertyNetworkIsServer Whether to work in network server mode. It is false until the scene is not loaded.
(Inherited from Component)
Public propertyNetworkIsSingle
(Inherited from Component)
Public propertyNetworkIsSingleOrClient
(Inherited from Component)
Public propertyNetworkMode Whether to enable synchronization of the component between server and clients.
(Inherited from Component)
Public propertyNetworkModeUsers
(Inherited from Component)
Public propertyParent Gets the parent object.
(Inherited from Component)
Public propertyParentRoot Gets the parent root object.
(Inherited from Component)
Public propertyRemoveFromParentQueued Whether the object is placed in the detach queue from the parent.
(Inherited from Component)
Public propertySaveSupport Whether the object supports saving to a file.
(Inherited from Component)
Public propertyScreenLabel The displaying mode of an on-screen label of the component in the scene editor.
(Inherited from Component)
Public propertySeatPairs Whether to make two instances for each seat for right and left sides.
Public propertyTrackAngularDamping Damping factor of track and its wheels: dw/dt = -c * w as seen on the driven wheel
Public propertyTrackDifferentialRatio Ratio between rotation speed of gear box and driven wheel of track.
Public propertyTrackDrivenWheel Which wheel on the track is connected to the engine.
Public propertyTrackFragmentLength Length of the track piece.
Public propertyTrackFragmentMesh Mesh of the track.
Public propertyTrackInertia Moment of inertia (kg m^2) of the track and its wheels as seen on the driven wheel.
Public propertyTrackMaxBrakeTorque How much torque (Nm) the brakes can apply on the driven wheel.
Public propertyTransmissionAuto How to switch gears.
Public propertyTransmissionClutchReleaseTime How long it takes to release the clutch (go to full friction), only used in auto mode.
Public propertyTransmissionClutchStrength Strength of the clutch when fully engaged. Total torque a clutch applies is Torque = ClutchStrength * (Velocity Engine - Avg Velocity Wheels) (units: k m^2 s^-1).
Public propertyTransmissionGearRatios Ratio in rotation rate between engine and gear box, first element is 1st gear, 2nd element 2nd gear etc.
Public propertyTransmissionReverseGearRatios Ratio in rotation rate between engine and gear box when driving in reverse.
Public propertyTransmissionShiftDownRPM If RPM of engine is smaller then this we will shift a gear down, only used in auto mode.
Public propertyTransmissionShiftUpRPM If RPM of engine is bigger then this we will shift a gear up, only used in auto mode.
Public propertyTransmissionSwitchLatency How long to wait after releasing the clutch before another switch is attempted (s), only used in auto mode.
Public propertyTransmissionSwitchTime How long it takes to switch gears (s), only used in auto mode.
Public propertyTurretTurnSound 
Public propertyTypeSettingsPrivateObjects Object settings when used as a type.
(Inherited from Component)
Public propertyVersion 
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See Also