Vehicle |
The VehicleType type exposes the following members.
| Name | Description | |
|---|---|---|
| AnyData |
The user data of the component.
(Inherited from Component) | |
| BaseType |
Gets the base type of the object.
(Inherited from Component) | |
| Chassis | The type of chassis. | |
| CloneSupport |
Whether the object supports cloning.
(Inherited from Component) | |
| Components |
Gets the collection of the child components.
(Inherited from Component) | |
| CreatedByBaseType |
Whether the object is created using a base type.
(Inherited from Component) | |
| DifferentialLimitedSlipRatio | Ratio max / min average wheel speed of each differential (measured at the clutch). When the ratio is exceeded all torque gets distributed to the differential with the minimal average velocity. This allows implementing a limited slip differential between differentials. Set to FLT_MAX for an open differential. Value should be > 1. | |
| DisplayInEditor |
Whether to show the object in the editor.
(Inherited from Component) | |
| Disposed |
Whether the object is disposed.
(Inherited from Component) | |
| EditorDisplayLights | Whether to display the debug visualization of the lights. | |
| EditorDisplayPhysics | Whether to display the debug visualization of the physics. | |
| EditorDisplaySeats | Whether to display the debug visualization of the seats. | |
| EditorDisplayWheels | Whether to display the debug visualization of the wheels. | |
| EditorDocumentConfiguration |
Gets or sets the configuration data of the object's settings in the editor.
(Inherited from Component) | |
| EditorReadOnly |
Whether the object is read only in the editor.
(Inherited from Component) | |
| EditorReadOnlyInHierarchy |
Whether the object is read-only in the editor with respect to parent objects.
(Inherited from Component) | |
| Enabled |
Whether the component is enabled. Any functionality of component is not works when it disabled.
(Inherited from Component) | |
| EnabledInHierarchy |
Determines whether the object is attached to a hierarchy of the components and enabled. The object will be enabled only when all parents are enabled, and the property Enabled is enabled.
(Inherited from Component) | |
| EnabledInHierarchyAndIsInstance |
Determines when the object is attached to a hierarchy of the components, is enabled and the object if not part of a resource (it is usual object instance). The object will be enabled only when all parents are enabled, and the property Enabled is enabled.
(Inherited from Component) | |
| EngineAngularDamping | Angular damping factor of the wheel: dw/dt = -c * w. | |
| EngineInertia | Moment of inertia (kg m^2) of the engine. | |
| EngineMaxRPM | Max amount of revolutions per minute (rpm) the engine can generate. | |
| EngineMaxTorque | Max amount of torque (Nm) that the engine can deliver. | |
| EngineMinRPM | Min amount of revolutions per minute (rpm) the engine can produce without stalling. | |
| EngineNormalizedTorque | Curve that describes a ratio of the max torque the engine can produce vs the fraction of the max RPM of the engine. | |
| GearDownSound | ||
| GearSounds | ||
| GearUpSound | ||
| HierarchyController |
Gets the object hierarchy control controller.
(Inherited from Component) | |
| IsResource | (Inherited from Component) | |
| LightOptimize | Whether to enable lights optimization (shadows). | |
| LightPairs | Whether to make two instances for each light for right and left sides. | |
| MaxPitchRollAngle | Defines the maximum pitch/roll angle, can be used to avoid the car from getting upside down. The vehicle up direction will stay within a cone centered around the up axis with half top angle MaxPitchRollAngle, set to 180 to turn off. | |
| MaxSlopeAngle | Max angle that is considered for colliding wheels. This is to avoid colliding with vertical walls. | |
| Mesh | The main mesh of the vehicle. | |
| MotorOffSound | ||
| MotorOnSound | ||
| Name |
The name of the component.
(Inherited from Component) | |
| NetworkID | (Inherited from Component) | |
| NetworkIsClient | (Inherited from Component) | |
| NetworkIsServer |
Whether to work in network server mode. It is false until the scene is not loaded.
(Inherited from Component) | |
| NetworkIsSingle | (Inherited from Component) | |
| NetworkIsSingleOrClient | (Inherited from Component) | |
| NetworkMode |
Whether to enable synchronization of the component between server and clients.
(Inherited from Component) | |
| NetworkModeUsers | (Inherited from Component) | |
| Parent |
Gets the parent object.
(Inherited from Component) | |
| ParentRoot |
Gets the parent root object.
(Inherited from Component) | |
| RemoveFromParentQueued |
Whether the object is placed in the detach queue from the parent.
(Inherited from Component) | |
| SaveSupport |
Whether the object supports saving to a file.
(Inherited from Component) | |
| ScreenLabel |
The displaying mode of an on-screen label of the component in the scene editor.
(Inherited from Component) | |
| SeatPairs | Whether to make two instances for each seat for right and left sides. | |
| TrackAngularDamping | Damping factor of track and its wheels: dw/dt = -c * w as seen on the driven wheel | |
| TrackDifferentialRatio | Ratio between rotation speed of gear box and driven wheel of track. | |
| TrackDrivenWheel | Which wheel on the track is connected to the engine. | |
| TrackFragmentLength | Length of the track piece. | |
| TrackFragmentMesh | Mesh of the track. | |
| TrackInertia | Moment of inertia (kg m^2) of the track and its wheels as seen on the driven wheel. | |
| TrackMaxBrakeTorque | How much torque (Nm) the brakes can apply on the driven wheel. | |
| TransmissionAuto | How to switch gears. | |
| TransmissionClutchReleaseTime | How long it takes to release the clutch (go to full friction), only used in auto mode. | |
| TransmissionClutchStrength | Strength of the clutch when fully engaged. Total torque a clutch applies is Torque = ClutchStrength * (Velocity Engine - Avg Velocity Wheels) (units: k m^2 s^-1). | |
| TransmissionGearRatios | Ratio in rotation rate between engine and gear box, first element is 1st gear, 2nd element 2nd gear etc. | |
| TransmissionReverseGearRatios | Ratio in rotation rate between engine and gear box when driving in reverse. | |
| TransmissionShiftDownRPM | If RPM of engine is smaller then this we will shift a gear down, only used in auto mode. | |
| TransmissionShiftUpRPM | If RPM of engine is bigger then this we will shift a gear up, only used in auto mode. | |
| TransmissionSwitchLatency | How long to wait after releasing the clutch before another switch is attempted (s), only used in auto mode. | |
| TransmissionSwitchTime | How long it takes to switch gears (s), only used in auto mode. | |
| TurretTurnSound | ||
| TypeSettingsPrivateObjects |
Object settings when used as a type.
(Inherited from Component) | |
| Version |