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Text2D Properties

The Text2D type exposes the following members.

Properties
 NameDescription
Public propertyAnyData The user data of the component.
(Inherited from Component)
Public propertyBack Draw the back rentangle behind the text.
Public propertyBackColor The color of the back rectangle.
Public propertyBackSizeAdd The size increase of the back rectangle depending by font size.
Public propertyBackStyle The form of the back rectangle.
Public propertyBaseType Gets the base type of the object.
(Inherited from Component)
Public propertyBoundingRadius The radius of object bounding sphere to detect visibility.
Public propertyCanBeSelected Whether the object is selectable in the scene view.
(Inherited from ObjectInSpace)
Public propertyCanBeSelectedInHierarchy
(Inherited from ObjectInSpace)
Public propertyCloneSupport Whether the object supports cloning.
(Inherited from Component)
Public propertyColor The color of the text.
Public propertyComponents Gets the collection of the child components.
(Inherited from Component)
Public propertyCreatedByBaseType Whether the object is created using a base type.
(Inherited from Component)
Public propertyDisplayInEditor Whether to show the object in the editor.
(Inherited from Component)
Public propertyDisplayInSimulation Whether the component is visible in the simulation mode.
Public propertyDisposed Whether the object is disposed.
(Inherited from Component)
Public propertyEditorDocumentConfiguration Gets or sets the configuration data of the object's settings in the editor.
(Inherited from Component)
Public propertyEditorReadOnly Whether the object is read only in the editor.
(Inherited from Component)
Public propertyEditorReadOnlyInHierarchy Whether the object is read-only in the editor with respect to parent objects.
(Inherited from Component)
Public propertyEnabled Whether the component is enabled. Any functionality of component is not works when it disabled.
(Inherited from Component)
Public propertyEnabledInHierarchy Determines whether the object is attached to a hierarchy of the components and enabled. The object will be enabled only when all parents are enabled, and the property Enabled is enabled.
(Inherited from Component)
Public propertyEnabledInHierarchyAndIsInstance Determines when the object is attached to a hierarchy of the components, is enabled and the object if not part of a resource (it is usual object instance). The object will be enabled only when all parents are enabled, and the property Enabled is enabled.
(Inherited from Component)
Public propertyEnabledSelectionByCursor
(Inherited from ObjectInSpace)
Public propertyFont The font of rendered text.
Public propertyFontSize Font size of rendered text.
Public propertyHierarchyController Gets the object hierarchy control controller.
(Inherited from Component)
Public propertyHorizontalAlignment The horizontal alignment on the screen.
Public propertyIsResource
(Inherited from Component)
Public propertyMultiline Whether to display a text in multiline mode.
Public propertyName The name of the component.
(Inherited from Component)
Public propertyNetworkID
(Inherited from Component)
Public propertyNetworkIsClient
(Inherited from Component)
Public propertyNetworkIsServer Whether to work in network server mode. It is false until the scene is not loaded.
(Inherited from Component)
Public propertyNetworkIsSingle
(Inherited from Component)
Public propertyNetworkIsSingleOrClient
(Inherited from Component)
Public propertyNetworkMode Whether to enable synchronization of the component between server and clients.
(Inherited from Component)
Public propertyNetworkModeUsers
(Inherited from Component)
Public propertyParent Gets the parent object.
(Inherited from Component)
Public propertyParentRoot Gets the parent root object.
(Inherited from Component)
Public propertyParentScene
(Inherited from ObjectInSpace)
Public propertyPixelAlign Whether to use pixel aligned rendering of the text.
Public propertyRemainingLifetime The lifetime of the component during the simulation.
(Inherited from ObjectInSpace)
Public propertyRemoveFromParentQueued Whether the object is placed in the detach queue from the parent.
(Inherited from Component)
Public propertySaveSupport Whether the object supports saving to a file.
(Inherited from Component)
Public propertyScreenLabel The displaying mode of an on-screen label of the component in the scene editor.
(Inherited from Component)
Public propertyShadow Draw the shadow behind the text.
Public propertyShadowColor The color of the text shadow.
Public propertyShadowOffset Extra offset added to the text shadow position.
Public propertySpaceBounds
(Inherited from ObjectInSpace)
Public propertySpaceBoundsOctreeOverride
(Inherited from ObjectInSpace)
Public propertySpaceBoundsOverride
(Inherited from ObjectInSpace)
Public propertyText The text to display.
Public propertyTextHorizontalAlignment The horizontal alignment of the multiline text.
Public propertyTransform The position, rotation and scale of the object.
(Inherited from ObjectInSpace)
Public propertyTransformV Simplier form of Transform.Value.
(Inherited from ObjectInSpace)
Public propertyTypeSettingsPrivateObjects Object settings when used as a type.
(Inherited from Component)
Public propertyVerticalAlignment The vertical alignment on the screen.
Public propertyVerticalIndention Vertical space between lines in multiline mode.
Public propertyVisibilityDistance How far from the camera lines are visible.
Public propertyVisible Whether the object is visible in the scene.
(Inherited from ObjectInSpace)
Public propertyVisibleInHierarchy
(Inherited from ObjectInSpace)
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See Also