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Terrain Properties

The Terrain type exposes the following members.

Properties
 NameDescription
Public propertyAllowFullUpdateGeometryCollisionCurrentLayers 
Public propertyAnyData The user data of the component.
(Inherited from Component)
Public propertyBaseType Gets the base type of the object.
(Inherited from Component)
Public propertyCastShadows Whether to cast shadows on the other surfaces.
Public propertyCloneSupport Whether the object supports cloning.
(Inherited from Component)
Public propertyCollision Whether to have a collision body.
Public propertyCollisionFriction The amount of friction applied on the rigid body.
Public propertyCollisionMaterial The physical material used by the rigid body.
Public propertyCollisionRestitution The ratio of the final relative velocity to initial relative velocity of the rigid body after collision.
Public propertyComponents Gets the collection of the child components.
(Inherited from Component)
Public propertyCreatedByBaseType Whether the object is created using a base type.
(Inherited from Component)
Public propertyDebugDrawSurfaceObjectsBounds Whether to visualize the bounds of groups for objects created by surfaces.
Public propertyDisplayInEditor Whether to show the object in the editor.
(Inherited from Component)
Public propertyDisposed Whether the object is disposed.
(Inherited from Component)
Public propertyEditorDocumentConfiguration Gets or sets the configuration data of the object's settings in the editor.
(Inherited from Component)
Public propertyEditorReadOnly Whether the object is read only in the editor.
(Inherited from Component)
Public propertyEditorReadOnlyInHierarchy Whether the object is read-only in the editor with respect to parent objects.
(Inherited from Component)
Public propertyEnabled Whether the component is enabled. Any functionality of component is not works when it disabled.
(Inherited from Component)
Public propertyEnabledInHierarchy Determines whether the object is attached to a hierarchy of the components and enabled. The object will be enabled only when all parents are enabled, and the property Enabled is enabled.
(Inherited from Component)
Public propertyEnabledInHierarchyAndIsInstance Determines when the object is attached to a hierarchy of the components, is enabled and the object if not part of a resource (it is usual object instance). The object will be enabled only when all parents are enabled, and the property Enabled is enabled.
(Inherited from Component)
Public propertyHeightmapBuffer 
Public propertyHeightmapSize The resolution of the height map.
Public propertyHeightmapSize_UndoDependentData 
Public propertyHierarchyController Gets the object hierarchy control controller.
(Inherited from Component)
Public propertyHoles The list of objects that are shapes for cutting holes.
Public propertyHolesEnabled Whether to enable holes.
Public propertyHorizontalSize The size along the axes X and Y.
Public propertyIsResource
(Inherited from Component)
Public propertyLODCount 
Public propertyLODDistance The distance from the previous to the next level of detail.
Public propertyLODEnabled Whether to enable level of detail.
Public propertyMaterial Base material of a terrain.
Public propertyMaterialColor The base color multiplier for base material.
Public propertyMaterialUV0 The number of UV tiles per unit for texture coordinates 0.
Public propertyMaterialUV1 The number of UV tiles per unit for texture coordinates 1.
Public propertyMaterialUVCurvatureFrequency The frequency of the curvature in the calculation of texture coordinates. The randomness is intended to reduce the tiling effect.
Public propertyMaterialUVCurvatureIntensity The intensity of the curvature in the calculation of texture coordinates. The curvature is intended to reduce the tiling effect.
Public propertyMotionBlurFactor The multiplier of the motion blur effect.
Public propertyName The name of the component.
(Inherited from Component)
Public propertyNetworkID
(Inherited from Component)
Public propertyNetworkIsClient
(Inherited from Component)
Public propertyNetworkIsServer Whether to work in network server mode. It is false until the scene is not loaded.
(Inherited from Component)
Public propertyNetworkIsSingle
(Inherited from Component)
Public propertyNetworkIsSingleOrClient
(Inherited from Component)
Public propertyNetworkMode Whether to enable synchronization of the component between server and clients.
(Inherited from Component)
Public propertyNetworkModeUsers
(Inherited from Component)
Public propertyOccluder Whether to object should be used as an occluder for occlusion culling.
Public propertyPaintMaskSize Resolution of the paint masks of the layers.
Public propertyParent Gets the parent object.
(Inherited from Component)
Public propertyParentRoot Gets the parent root object.
(Inherited from Component)
Public propertyPosition The position of the object in the scene.
Public propertyPrecalculateObjects Whether to precalculate data of objects from layers in the simulation. When the property is disabled, the objects will calculate when it needed and destroyed after 10 seconds when are not visible by the camera.
Public propertyReceiveDecals Whether it is possible to apply decals on the surface.
Public propertyRemoveFromParentQueued Whether the object is placed in the detach queue from the parent.
(Inherited from Component)
Public propertySaveSupport Whether the object supports saving to a file.
(Inherited from Component)
Public propertyScreenLabel The displaying mode of an on-screen label of the component in the scene editor.
(Inherited from Component)
Public propertySurface Base surface of the terrain.
Public propertySurfaceObjects Whether to create objects of the base surface.
Public propertySurfaceObjectsCastShadows Whether to cast shadows on the other surfaces for objects of base surface.
Public propertySurfaceObjectsCollision Whether to enable a collision detection. A collision definition of the mesh is used.
Public propertySurfaceObjectsColor The base color multiplier for objects of base surface.
Public propertySurfaceObjectsDistribution The scale the distribution of base surface objects.
Public propertySurfaceObjectsScale The scale of base surface objects size.
Public propertySurfaceObjectsVisibilityDistanceFactor The factor of maximum visibility distance for objects of base surface. The maximum distance is calculated based on the size of the object on the screen.
Public propertyTileSize The size of internal tile cells. These cells divide the entire geometry of the landscape into pieces.
Public propertyTypeSettingsPrivateObjects Object settings when used as a type.
(Inherited from Component)
Public propertyVisible Whether the object is visible in the scene.
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