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SoundSource Properties

The SoundSource type exposes the following members.

Properties
 NameDescription
Public propertyAnyData The user data of the component.
(Inherited from Component)
Public propertyAttenuationFar The maximum distance from the listener, after which no sound is heard.
Public propertyAttenuationNear The minimum distance from the listener, after which the sound begins to weaken.
Public propertyBaseType Gets the base type of the object.
(Inherited from Component)
Public propertyCanBeSelected Whether the object is selectable in the scene view.
(Inherited from ObjectInSpace)
Public propertyCanBeSelectedInHierarchy
(Inherited from ObjectInSpace)
Public propertyChannel 
Public propertyCloneSupport Whether the object supports cloning.
(Inherited from Component)
Public propertyComponents Gets the collection of the child components.
(Inherited from Component)
Public propertyCreatedByBaseType Whether the object is created using a base type.
(Inherited from Component)
Public propertyDisplayInEditor Whether to show the object in the editor.
(Inherited from Component)
Public propertyDisposed Whether the object is disposed.
(Inherited from Component)
Public propertyEditorDocumentConfiguration Gets or sets the configuration data of the object's settings in the editor.
(Inherited from Component)
Public propertyEditorReadOnly Whether the object is read only in the editor.
(Inherited from Component)
Public propertyEditorReadOnlyInHierarchy Whether the object is read-only in the editor with respect to parent objects.
(Inherited from Component)
Public propertyEnabled Whether the component is enabled. Any functionality of component is not works when it disabled.
(Inherited from Component)
Public propertyEnabledInHierarchy Determines whether the object is attached to a hierarchy of the components and enabled. The object will be enabled only when all parents are enabled, and the property Enabled is enabled.
(Inherited from Component)
Public propertyEnabledInHierarchyAndIsInstance Determines when the object is attached to a hierarchy of the components, is enabled and the object if not part of a resource (it is usual object instance). The object will be enabled only when all parents are enabled, and the property Enabled is enabled.
(Inherited from Component)
Public propertyEnabledSelectionByCursor
(Inherited from ObjectInSpace)
Public propertyHierarchyController Gets the object hierarchy control controller.
(Inherited from Component)
Public propertyIsResource
(Inherited from Component)
Public propertyMode3D Whether to play in 3D mode.
Public propertyName The name of the component.
(Inherited from Component)
Public propertyNetworkID
(Inherited from Component)
Public propertyNetworkIsClient
(Inherited from Component)
Public propertyNetworkIsServer Whether to work in network server mode. It is false until the scene is not loaded.
(Inherited from Component)
Public propertyNetworkIsSingle
(Inherited from Component)
Public propertyNetworkIsSingleOrClient
(Inherited from Component)
Public propertyNetworkMode Whether to enable synchronization of the component between server and clients.
(Inherited from Component)
Public propertyNetworkModeUsers
(Inherited from Component)
Public propertyParent Gets the parent object.
(Inherited from Component)
Public propertyParentRoot Gets the parent root object.
(Inherited from Component)
Public propertyParentScene
(Inherited from ObjectInSpace)
Public propertyPitch The playback speed of sound.
Public propertyPriority This parameter allows you to set the priority when playing sounds.
Public propertyRemainingLifetime The lifetime of the component during the simulation.
(Inherited from ObjectInSpace)
Public propertyRemoveFromParentQueued Whether the object is placed in the detach queue from the parent.
(Inherited from Component)
Public propertyReplayDelay The delay between the completion of playing sound and playing it again.
Public propertyRolloffLogarithmicFactor Damping factor for the logarithmic rolloff mode.
Public propertyRolloffMode Calculation type of the damping volume depending on the distance from the camera.
Public propertySaveSupport Whether the object supports saving to a file.
(Inherited from Component)
Public propertyScreenLabel The displaying mode of an on-screen label of the component in the scene editor.
(Inherited from Component)
Public propertySound Sound file to be played by the source.
Public propertySpaceBounds
(Inherited from ObjectInSpace)
Public propertySpaceBoundsOctreeOverride
(Inherited from ObjectInSpace)
Public propertySpaceBoundsOverride
(Inherited from ObjectInSpace)
Public propertyStreaming This parameter enables streaming reading from the file while playing.
Public propertyTransform The position, rotation and scale of the object.
(Inherited from ObjectInSpace)
Public propertyTransformV Simplier form of Transform.Value.
(Inherited from ObjectInSpace)
Public propertyTypeSettingsPrivateObjects Object settings when used as a type.
(Inherited from Component)
Public propertyVisible Whether the object is visible in the scene.
(Inherited from ObjectInSpace)
Public propertyVisibleInHierarchy
(Inherited from ObjectInSpace)
Public propertyVolume Sound volume.
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