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ReflectionProbe Properties

The ReflectionProbe type exposes the following members.

Properties
 NameDescription
Public propertyAffectLightingMipOffset The mipmap offset when fetching blurred reflection data to calculate ambient environment lighting.
Public propertyAnimatedObjects Whether to visualize meshes with skeleton animation.
Public propertyAnyData The user data of the component.
(Inherited from Component)
Public propertyBaseType Gets the base type of the object.
(Inherited from Component)
Public propertyBlurFactor The amount of blur applied.
Public propertyCanBeSelected Whether the object is selectable in the scene view.
(Inherited from ObjectInSpace)
Public propertyCanBeSelectedInHierarchy
(Inherited from ObjectInSpace)
Public propertyCloneSupport Whether the object supports cloning.
(Inherited from Component)
Public propertyComponents Gets the collection of the child components.
(Inherited from Component)
Public propertyCreatedByBaseType Whether the object is created using a base type.
(Inherited from Component)
Public propertyCubemap The cubemap texture of reflection data used by the probe.
Public propertyDeferredShading Enables the deferred shading. Limited devices (mobile) are not support deferred shading.
Public propertyDisplayInEditor Whether to show the object in the editor.
(Inherited from Component)
Public propertyDisposed Whether the object is disposed.
(Inherited from Component)
Public propertyEditorDocumentConfiguration Gets or sets the configuration data of the object's settings in the editor.
(Inherited from Component)
Public propertyEditorReadOnly Whether the object is read only in the editor.
(Inherited from Component)
Public propertyEditorReadOnlyInHierarchy Whether the object is read-only in the editor with respect to parent objects.
(Inherited from Component)
Public propertyEnabled Whether the component is enabled. Any functionality of component is not works when it disabled.
(Inherited from Component)
Public propertyEnabledInHierarchy Determines whether the object is attached to a hierarchy of the components and enabled. The object will be enabled only when all parents are enabled, and the property Enabled is enabled.
(Inherited from Component)
Public propertyEnabledInHierarchyAndIsInstance Determines when the object is attached to a hierarchy of the components, is enabled and the object if not part of a resource (it is usual object instance). The object will be enabled only when all parents are enabled, and the property Enabled is enabled.
(Inherited from Component)
Public propertyEnabledSelectionByCursor
(Inherited from ObjectInSpace)
Public propertyFarClipPlane The maximum distance of the reflection probe.
Public propertyGlobal Whether to affect all scene instead of sphere volume.
Public propertyHierarchyController Gets the object hierarchy control controller.
(Inherited from Component)
Public propertyHighDynamicRange Whether the high dynamic range is enabled. For Auto mode HDR is disabled on limited devices (mobile).
Public propertyIntensity The factor of the probe effect.
Public propertyIsResource
(Inherited from Component)
Public propertyLightMasks Whether to prepare and apply light masks.
Public propertyLightMaxCount The max amount of light sources to draw.
Public propertyLODScale The distance multiplier when determining the level of detail.
Public propertyMode The mode of the reflection probe.
Public propertyMultiplier A cubemap color multiplier.
Public propertyName The name of the component.
(Inherited from Component)
Public propertyNearClipPlane The minimum distance of the reflection probe.
Public propertyNetworkID
(Inherited from Component)
Public propertyNetworkIsClient
(Inherited from Component)
Public propertyNetworkIsServer Whether to work in network server mode. It is false until the scene is not loaded.
(Inherited from Component)
Public propertyNetworkIsSingle
(Inherited from Component)
Public propertyNetworkIsSingleOrClient
(Inherited from Component)
Public propertyNetworkMode Whether to enable synchronization of the component between server and clients.
(Inherited from Component)
Public propertyNetworkModeUsers
(Inherited from Component)
Public propertyParent Gets the parent object.
(Inherited from Component)
Public propertyParentRoot Gets the parent root object.
(Inherited from Component)
Public propertyParentScene
(Inherited from ObjectInSpace)
Public propertyPositionDependingCamera Whether to position of the object in the scene by tracking camera position.
Public propertyPositionDependingCameraOffset 
Public propertyRealTime Whether to capture and pass the information in real-time.
Public propertyRemainingLifetime The lifetime of the component during the simulation.
(Inherited from ObjectInSpace)
Public propertyRemoveFromParentQueued Whether the object is placed in the detach queue from the parent.
(Inherited from Component)
Public propertyRenderSky Whether to render sky of the scene.
Public propertyResolution The resolution of the capture.
Public propertyRotation The horizontal rotation of the cubemap.
Public propertySaveSupport Whether the object supports saving to a file.
(Inherited from Component)
Public propertyScreenLabel The displaying mode of an on-screen label of the component in the scene editor.
(Inherited from Component)
Public propertyShadows Whether to visualize shadows.
Public propertySpaceBounds
(Inherited from ObjectInSpace)
Public propertySpaceBoundsOctreeOverride
(Inherited from ObjectInSpace)
Public propertySpaceBoundsOverride
(Inherited from ObjectInSpace)
Public propertySphere 
Public propertyTransform The position, rotation and scale of the object.
(Inherited from ObjectInSpace)
Public propertyTransformV Simplier form of Transform.Value.
(Inherited from ObjectInSpace)
Public propertyTransparentObjects Whether to visualize transparent objects.
Public propertyTypeSettingsPrivateObjects Object settings when used as a type.
(Inherited from Component)
Public propertyUseRenderTargets Enables using additional render targets during rendering the frame.
Public propertyVisible Whether the object is visible in the scene.
(Inherited from ObjectInSpace)
Public propertyVisibleInHierarchy
(Inherited from ObjectInSpace)
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See Also