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ProjectSettingsPage_Rendering Properties

The ProjectSettingsPage_Rendering type exposes the following members.

Properties
 NameDescription
Public propertyAnisotropicFiltering Whether to enable anisotropic filtering for textures.
Public propertyAnisotropicFilteringLimitedDevice Whether to enable anisotropic filtering for textures on limited devices (mobile).
Public propertyAnyData The user data of the component.
(Inherited from Component)
Public propertyBaseType Gets the base type of the object.
(Inherited from Component)
Public propertyCloneSupport Whether the object supports cloning.
(Inherited from Component)
Public propertyComponents Gets the collection of the child components.
(Inherited from Component)
Public propertyCreatedByBaseType Whether the object is created using a base type.
(Inherited from Component)
Public propertyCutVolumeMaxAmount The amount of maximal amount of cut volumes.
Public propertyCutVolumeMaxAmountLimitedDevice The amount of maximal amount of cut volumes on limited devices (mobile).
Public propertyDebugMode Whether to allow using Debug Mode of the scene.
Public propertyDebugModeLimitedDevice Whether to allow using Debug Mode of the scene on limited devices (mobile).
Public propertyDeferredShading Whether to allow using the deferred shading.
Public propertyDisplacementMaxSteps The maximal amount of steps for the displacement mapping of materials.
Public propertyDisplacementMaxStepsLimitedDevice The maximal amount of steps for the displacement mapping of materials on limited devices (mobile).
Public propertyDisplayInEditor Whether to show the object in the editor.
(Inherited from Component)
Public propertyDisposed Whether the object is disposed.
(Inherited from Component)
Public propertyEditorDocumentConfiguration Gets or sets the configuration data of the object's settings in the editor.
(Inherited from Component)
Public propertyEditorReadOnly Whether the object is read only in the editor.
(Inherited from Component)
Public propertyEditorReadOnlyInHierarchy Whether the object is read-only in the editor with respect to parent objects.
(Inherited from Component)
Public propertyEnabled Whether the component is enabled. Any functionality of component is not works when it disabled.
(Inherited from Component)
Public propertyEnabledInHierarchy Determines whether the object is attached to a hierarchy of the components and enabled. The object will be enabled only when all parents are enabled, and the property Enabled is enabled.
(Inherited from Component)
Public propertyEnabledInHierarchyAndIsInstance Determines when the object is attached to a hierarchy of the components, is enabled and the object if not part of a resource (it is usual object instance). The object will be enabled only when all parents are enabled, and the property Enabled is enabled.
(Inherited from Component)
Public propertyEnvironmentMapMixing Whether to allow mixing two environment maps in forward rendering pass.
Public propertyEnvironmentMapMixingLimitedDevice Whether to allow mixing two environment maps in forward rendering pass on limited devices (mobile).
Public propertyFadeByVisibilityDistance Whether to use smooth fading of objects by visibility distance.
Public propertyFadeByVisibilityDistanceLimitedDevice Whether to use smooth fading of objects by visibility distance on limited devices (mobile).
Public propertyFog Whether to allow using the fog effect.
Public propertyFogLimitedDevice Whether to allow using the fog effect on limited devices (mobile).
Public propertyHierarchyController Gets the object hierarchy control controller.
(Inherited from Component)
Public propertyIsResource
(Inherited from Component)
Public propertyLightGrid Whether to use an acceleration grid for lights rendering optimization.
Public propertyLightMask Whether to allow using light mask for lights.
Public propertyLightMaskLimitedDevice Whether to allow using light mask for lights on limited devices (mobile).
Public propertyLimitTextureSize The textures which are bigger than this value will be reduced during loading.
Public propertyLimitTextureSizeLimitedDevice The textures which are bigger than this value will be reduced during loading.
Public propertyLineThickness The default thickness of debug lines.
Public propertyMaterialShading The quality of lit shading of materials.
Public propertyMaterialShadingLimitedDevice The quality of lit shading of materials on limited devices (mobile).
Public propertyMotionVector Whether to allow using the motion vectors to enable a motion blur or a temporal antialiasing.
Public propertyName The name of the component.
(Inherited from Component)
Public propertyNetworkID
(Inherited from Component)
Public propertyNetworkIsClient
(Inherited from Component)
Public propertyNetworkIsServer Whether to work in network server mode. It is false until the scene is not loaded.
(Inherited from Component)
Public propertyNetworkIsSingle
(Inherited from Component)
Public propertyNetworkIsSingleOrClient
(Inherited from Component)
Public propertyNetworkMode Whether to enable synchronization of the component between server and clients.
(Inherited from Component)
Public propertyNetworkModeUsers
(Inherited from Component)
Public propertyNormalMapping Whether to allow using normal mapping.
Public propertyNormalMappingLimitedDevice Whether to allow using normal mapping on limited devices (mobile).
Public propertyParent Gets the parent object.
(Inherited from Component)
Public propertyParentRoot Gets the parent root object.
(Inherited from Component)
Public propertyRemoveFromParentQueued Whether the object is placed in the detach queue from the parent.
(Inherited from Component)
Public propertyRemoveTextureTiling Whether to allow using the technique to remove texture tiling.
Public propertyRemoveTextureTilingLimitedDevice Whether to allow using the technique to remove texture tiling on limited devices (mobile).
Public propertySaveSupport Whether the object supports saving to a file.
(Inherited from Component)
Public propertyScreenLabel The displaying mode of an on-screen label of the component in the scene editor.
(Inherited from Component)
Public propertyShadowMaxTextureSizeDirectionalLightLimitedDevice 
Public propertyShadowMaxTextureSizePointLightLimitedDevice 
Public propertyShadowMaxTextureSizeSpotLightLimitedDevice 
Public propertyShadowTechnique The shadow technique of the project.
Public propertyShadowTechniqueLimitedDevice The shadow technique of the project on limited devices (mobile).
Public propertyShadowTextureFormat The format of shadow textures. Byte4 is used when a GPU is not supports Float32 format, mostly it is low-end mobile devices. Auto mode has not been added for this parameter, because some mobile devices incorrectly provide info about the support for Float32.
Public propertyShadowTextureFormatLimitedDevice The format of shadow textures. Byte4 is used when a GPU is not supports Float32 format, mostly it is low-end mobile devices. Auto mode has not been added for this parameter, because some mobile devices incorrectly provide info about the support for Float32.
Public propertySkeletalAnimation Whether to allow using skeletal animation.
Public propertySkeletalAnimationLimitedDevice Whether to allow using skeletal animation on limited devices (mobile).
Public propertySmoothLOD Whether to enable the smooth transition between levels of detail.
Public propertySmoothLODLimitedDevice Whether to enable the smooth transition between levels of detail on limited devices (mobile).
Public propertyStaticShadows Enables static shadows optimization.
Public propertyStaticShadowsLimitedDevice Enables static shadows optimization on limited devices (mobile).
Public propertyTessellation Whether to allow using tessellation.
Public propertyTessellationLimitedDevice Whether to allow using normal mapping on limited devices (mobile).
Public propertyTypeSettingsPrivateObjects Object settings when used as a type.
(Inherited from Component)
Public propertyUserMode
(Inherited from ProjectSettingsPage)
Public propertyVoxelLOD Whether to allow using voxel-based LOD technique.
Public propertyVoxelLODMaxSteps The maximal abount of ray matching steps in the fragment shader.
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See Also