Plant |
The PlantType type exposes the following members.
| Name | Description | |
|---|---|---|
| Ages | The possible ages of the plant. | |
| AnyData |
The user data of the component.
(Inherited from Component) | |
| BaseType |
Gets the base type of the object.
(Inherited from Component) | |
| CloneSupport |
Whether the object supports cloning.
(Inherited from Component) | |
| Collision | Whether to generate collision meshes. | |
| Components |
Gets the collection of the child components.
(Inherited from Component) | |
| CreatedByBaseType |
Whether the object is created using a base type.
(Inherited from Component) | |
| DisplayInEditor |
Whether to show the object in the editor.
(Inherited from Component) | |
| Disposed |
Whether the object is disposed.
(Inherited from Component) | |
| EditorDocumentConfiguration |
Gets or sets the configuration data of the object's settings in the editor.
(Inherited from Component) | |
| EditorReadOnly |
Whether the object is read only in the editor.
(Inherited from Component) | |
| EditorReadOnlyInHierarchy |
Whether the object is read-only in the editor with respect to parent objects.
(Inherited from Component) | |
| Enabled |
Whether the component is enabled. Any functionality of component is not works when it disabled.
(Inherited from Component) | |
| EnabledInHierarchy |
Determines whether the object is attached to a hierarchy of the components and enabled. The object will be enabled only when all parents are enabled, and the property Enabled is enabled.
(Inherited from Component) | |
| EnabledInHierarchyAndIsInstance |
Determines when the object is attached to a hierarchy of the components, is enabled and the object if not part of a resource (it is usual object instance). The object will be enabled only when all parents are enabled, and the property Enabled is enabled.
(Inherited from Component) | |
| GenerateGroups | Whether to generate groups of meshes. | |
| GenerateIndividuals | Whether to generate individual meshes. | |
| GroupMaxIncline | The maximal incline in the group. | |
| GroupMaxInclineFromCenter | The maximal incline from the center in the group. | |
| GroupRadius | The radius of the group of meshes. | |
| GroupSize | The size of the group of meshes. | |
| HierarchyController |
Gets the object hierarchy control controller.
(Inherited from Component) | |
| IsResource | (Inherited from Component) | |
| LODDistance | The distance from the previous to the next level of detail. The result value depends mesh bounds, MatureHeight. | |
| LODLevels | The amount of levels of detail to generate. | |
| LODScale | The distance multiplier when determining the level of detail. | |
| LODScaleShadows | The distance multiplier when determining the level of detail for shadows. Set 100 or more to always use the best LOD for shadows. | |
| LODVoxelFillHolesDistance | The maximal distance to fill holes, which happens when ray matching can't find the result because reach max steps limitations. | |
| LODVoxelGrid | The size of a voxel grid of a last LOD. | |
| LODVoxels | Whether to generate a voxel grid for a last LOD. | |
| LODVoxelThinFactor | The factor to changing the visibility of thin objects. It is also useful when your model has holes in its shape, the algorithm thinks your model is empty inside. | |
| MatureAge | The age at which active growth ceases. | |
| MatureHeight | The height range at mature age. | |
| Name |
The name of the component.
(Inherited from Component) | |
| NetworkID | (Inherited from Component) | |
| NetworkIsClient | (Inherited from Component) | |
| NetworkIsServer |
Whether to work in network server mode. It is false until the scene is not loaded.
(Inherited from Component) | |
| NetworkIsSingle | (Inherited from Component) | |
| NetworkIsSingleOrClient | (Inherited from Component) | |
| NetworkMode |
Whether to enable synchronization of the component between server and clients.
(Inherited from Component) | |
| NetworkModeUsers | (Inherited from Component) | |
| Parent |
Gets the parent object.
(Inherited from Component) | |
| ParentRoot |
Gets the parent root object.
(Inherited from Component) | |
| PredefinedConfiguration | The predefined configuration. | |
| RemoveFromParentQueued |
Whether the object is placed in the detach queue from the parent.
(Inherited from Component) | |
| SaveSupport |
Whether the object supports saving to a file.
(Inherited from Component) | |
| ScreenLabel |
The displaying mode of an on-screen label of the component in the scene editor.
(Inherited from Component) | |
| SegmentsByCircle | The amount of segments by circle. | |
| SegmentsByMeter | The amount of segments by length. | |
| TypeSettingsPrivateObjects |
Object settings when used as a type.
(Inherited from Component) | |
| Variations | The number of variations to generate. |