Light Properties |
The Light type exposes the following members.
| Name | Description | |
|---|---|---|
| AnyData |
The user data of the component.
(Inherited from Component) | |
| AttenuationFar | The maximum distance of the source light. | |
| AttenuationNear | The minimum distance of the source light. | |
| AttenuationPower | The multiplier of light attenuation power. | |
| BaseType |
Gets the base type of the object.
(Inherited from Component) | |
| Brightness | The light's brightness. | |
| CanBeSelected |
Whether the object is selectable in the scene view.
(Inherited from ObjectInSpace) | |
| CanBeSelectedInHierarchy | (Inherited from ObjectInSpace) | |
| CloneSupport |
Whether the object supports cloning.
(Inherited from Component) | |
| Color | The color of emitted light. | |
| Components |
Gets the collection of the child components.
(Inherited from Component) | |
| CreatedByBaseType |
Whether the object is created using a base type.
(Inherited from Component) | |
| DisplayInEditor |
Whether to show the object in the editor.
(Inherited from Component) | |
| Disposed |
Whether the object is disposed.
(Inherited from Component) | |
| EditorDocumentConfiguration |
Gets or sets the configuration data of the object's settings in the editor.
(Inherited from Component) | |
| EditorReadOnly |
Whether the object is read only in the editor.
(Inherited from Component) | |
| EditorReadOnlyInHierarchy |
Whether the object is read-only in the editor with respect to parent objects.
(Inherited from Component) | |
| Enabled |
Whether the component is enabled. Any functionality of component is not works when it disabled.
(Inherited from Component) | |
| EnabledInHierarchy |
Determines whether the object is attached to a hierarchy of the components and enabled. The object will be enabled only when all parents are enabled, and the property Enabled is enabled.
(Inherited from Component) | |
| EnabledInHierarchyAndIsInstance |
Determines when the object is attached to a hierarchy of the components, is enabled and the object if not part of a resource (it is usual object instance). The object will be enabled only when all parents are enabled, and the property Enabled is enabled.
(Inherited from Component) | |
| EnabledSelectionByCursor | (Inherited from ObjectInSpace) | |
| FlareBlending | The method of drawing the image of the flare on the screen. | |
| FlareColor | The color of the flare. | |
| FlareDepthCheckOffset | ||
| FlareImage | The image of the flare. | |
| FlarePosition | The position of the flare. | |
| FlareSize | The size of the flare. It is indicated as a ratio of screen size vertically. | |
| FlareSizeFadeByDistance | ||
| HierarchyController |
Gets the object hierarchy control controller.
(Inherited from Component) | |
| IsResource | (Inherited from Component) | |
| Mask | The light mask used by the light source. | |
| MaskTransform | The position, rotation and scale of the light mask. | |
| Name |
The name of the component.
(Inherited from Component) | |
| NetworkID | (Inherited from Component) | |
| NetworkIsClient | (Inherited from Component) | |
| NetworkIsServer |
Whether to work in network server mode. It is false until the scene is not loaded.
(Inherited from Component) | |
| NetworkIsSingle | (Inherited from Component) | |
| NetworkIsSingleOrClient | (Inherited from Component) | |
| NetworkMode |
Whether to enable synchronization of the component between server and clients.
(Inherited from Component) | |
| NetworkModeUsers | (Inherited from Component) | |
| Parent |
Gets the parent object.
(Inherited from Component) | |
| ParentRoot |
Gets the parent root object.
(Inherited from Component) | |
| ParentScene | (Inherited from ObjectInSpace) | |
| RemainingLifetime |
The lifetime of the component during the simulation.
(Inherited from ObjectInSpace) | |
| RemoveFromParentQueued |
Whether the object is placed in the detach queue from the parent.
(Inherited from Component) | |
| SaveSupport |
Whether the object supports saving to a file.
(Inherited from Component) | |
| ScreenLabel |
The displaying mode of an on-screen label of the component in the scene editor.
(Inherited from Component) | |
| ShadowBias | Shadow bias moves the shadow away from the light source. Adjusting it may help to fix shadow artifacts. | |
| ShadowContact | Whether to detail the shadows by means the screen-space contact shadows technique. The contact shadows works only for deferred shading. | |
| ShadowContactLength | The maximal length of the contact shadows. | |
| ShadowIntensity | The intensity of the shadows. | |
| ShadowLODWorst | Whether to use worst lod, usually voxel, for the shadow generation step. Use for not important light sources. | |
| ShadowNearClipDistance | The precision and minimal distance from the light source to generate shadows. | |
| ShadowNormalBias | Normal bias moves the shadow perpendicular to the shadowed surface. Adjusting it may help to fix shadow artifacts. | |
| Shadows | If active, the light will cast shadows on the surfaces. | |
| ShadowSoftness | The softness multiplier of shadows. | |
| ShadowStatic | Whether to enable static shadow optimization for this light. Only for Point and Spot lights. | |
| ShadowTextureSize | A method to get the size of a shadow map. | |
| ShadowTextureSizeValue | The size of a shadow texture. | |
| SpaceBounds | (Inherited from ObjectInSpace) | |
| SpaceBoundsOctreeOverride | (Inherited from ObjectInSpace) | |
| SpaceBoundsOverride | (Inherited from ObjectInSpace) | |
| SpotlightClipPlanes | Returns 10 planes. Order: backward plane (0), far distance plane (1) and 8 side planes (2-9). | |
| SpotlightFalloff | The spot light fall-off. | |
| SpotlightInnerAngle | The inner angle of the spot light. | |
| SpotlightOuterAngle | The outer angle of the spot light. | |
| StartDistance | The distance of lighting effect from the light position. | |
| Transform |
The position, rotation and scale of the object.
(Inherited from ObjectInSpace) | |
| TransformV |
Simplier form of Transform.Value.
(Inherited from ObjectInSpace) | |
| Type | The type of light source. | |
| TypeSettingsPrivateObjects |
Object settings when used as a type.
(Inherited from Component) | |
| Visible |
Whether the object is visible in the scene.
(Inherited from ObjectInSpace) | |
| VisibleInHierarchy | (Inherited from ObjectInSpace) |