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Import3D Properties

The Import3D type exposes the following members.

Properties
 NameDescription
Public propertyAnyData The user data of the component.
(Inherited from Component)
Public propertyBaseType Gets the base type of the object.
(Inherited from Component)
Public propertyCenterBySize Whether to move models to center by result bounding box.
Public propertyCloneSupport Whether the object supports cloning.
(Inherited from Component)
Public propertyComponents Gets the collection of the child components.
(Inherited from Component)
Public propertyCompress Whether to compress normals, tangents, colors, texture coordinates and blend weights from Float32 to Half16.
Public propertyCreatedByBaseType Whether the object is created using a base type.
(Inherited from Component)
Public propertyDeleteUnusedMaterials Whether to delete unused materials.
Public propertyDisplayInEditor Whether to show the object in the editor.
(Inherited from Component)
Public propertyDisposed Whether the object is disposed.
(Inherited from Component)
Public propertyEditorDocumentConfiguration Gets or sets the configuration data of the object's settings in the editor.
(Inherited from Component)
Public propertyEditorReadOnly Whether the object is read only in the editor.
(Inherited from Component)
Public propertyEditorReadOnlyInHierarchy Whether the object is read-only in the editor with respect to parent objects.
(Inherited from Component)
Public propertyEnabled Whether the component is enabled. Any functionality of component is not works when it disabled.
(Inherited from Component)
Public propertyEnabledInHierarchy Determines whether the object is attached to a hierarchy of the components and enabled. The object will be enabled only when all parents are enabled, and the property Enabled is enabled.
(Inherited from Component)
Public propertyEnabledInHierarchyAndIsInstance Determines when the object is attached to a hierarchy of the components, is enabled and the object if not part of a resource (it is usual object instance). The object will be enabled only when all parents are enabled, and the property Enabled is enabled.
(Inherited from Component)
Public propertyFixAxes Whether to rotate models to engine's coordinate system. X axis is forward, Z axis is up.
Public propertyFlipUVs Whether to flip UV coordinates by vertical axis.
Public propertyHierarchyController Gets the object hierarchy control controller.
(Inherited from Component)
Public propertyIsResource
(Inherited from Component)
Public propertyLODDistance The distance from the previous to the next level of detail. In the default scheme with the one voxel lod, this parameter has sense only when want to move the start distance of the voxel lod. Regardless of the settings, the voxel lod will not turn on while the quality is too small.
Public propertyLODLevels The result amount of levels of detail.
Public propertyLODReduction The quality factor for next level of detail, depending on the previous one. Set 0 to use auto mode.
Public propertyLODs Whether to generate level of detail meshes.
Public propertyLODScale The distance multiplier when determining the level of detail.
Public propertyLODScaleShadows The distance multiplier when determining the level of detail for shadows. Set 100 or more to always use the best LOD for shadows.
Public propertyLODVoxelBakeOpacity Whether to apply the material opacity during the voxel calculation. The baked opacity works faster. Not baked mode supports 4 transparency steps, instead of baked which supports 1 transparency step.
Public propertyLODVoxelFillHolesDistance The maximal distance to fill holes, which happens when ray matching can't find the result because reach max steps limitations.
Public propertyLODVoxelGrid The size of a voxel grid of a last LOD.
Public propertyLODVoxelOptimizeMaterials Whether to modify materials of the voxels to work with maximal performance (deferred rendering support).
Public propertyLODVoxels Whether to generate a voxel grid for a last LOD. In auto mode voxel LOD is disabled when imported mesh has a skeleton.
Public propertyLODVoxelThinFactor The factor to changing the visibility of thin objects. It is also useful when your model has holes in its shape, the algorithm thinks your model is empty inside.
Public propertyMaterialDisplacement Whether to import Displacement channel for materials.
Public propertyMergeGeometries Whether to merge mesh geometries. The mesh with one geometry will be rendered most effectively, it can be done by using Multi Material setting.
Public propertyMode The mode of the import. You can import into one mesh or to make a set of separated meshes.
Public propertyName The name of the component.
(Inherited from Component)
Public propertyNetworkID
(Inherited from Component)
Public propertyNetworkIsClient
(Inherited from Component)
Public propertyNetworkIsServer Whether to work in network server mode. It is false until the scene is not loaded.
(Inherited from Component)
Public propertyNetworkIsSingle
(Inherited from Component)
Public propertyNetworkIsSingleOrClient
(Inherited from Component)
Public propertyNetworkMode Whether to enable synchronization of the component between server and clients.
(Inherited from Component)
Public propertyNetworkModeUsers
(Inherited from Component)
Public propertyOptimize Whether to optimize the mesh without losing quality. The optimization includes the merging of almost identical vertices, optimizing for vertex cache, for overdraw and for vertex fetch.
Public propertyOptimizeThreshold The threshold value when optimizes the mesh without losing quality. The parameter affects merging of almost identical vertices.
Public propertyParent Gets the parent object.
(Inherited from Component)
Public propertyParentRoot Gets the parent root object.
(Inherited from Component)
Public propertyPosition Specifies a result position offset of imported 3D models.
Public propertyRemoveFromParentQueued Whether the object is placed in the detach queue from the parent.
(Inherited from Component)
Public propertyRotation Specifies a result rotation of imported 3D models. Expand the property to specify rotation by euler angles.
Public propertySaveSupport Whether the object supports saving to a file.
(Inherited from Component)
Public propertyScale Specifies a result scale of imported 3D models.
Public propertyScreenLabel The displaying mode of an on-screen label of the component in the scene editor.
(Inherited from Component)
Public propertySimplify The way to reduce amount of triangles.
Public propertySimplifyQuality The factor to simplify initial geometry. The reduction makes less amount of triangles with some quality decreasing.
Public propertyTransparentMaterialBlending The blend mode of transparent materials.
Public propertyTypeSettingsPrivateObjects Object settings when used as a type.
(Inherited from Component)
Public propertyVersionForPreviewDisplay 
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See Also