Game |
The GameMode type exposes the following members.
| Name | Description | |
|---|---|---|
| AnyData |
The user data of the component.
(Inherited from Component) | |
| BaseType |
Gets the base type of the object.
(Inherited from Component) | |
| Camera2DPickInteractiveObjectDistance | The distance of object picking for 2D camera. | |
| CloneSupport |
Whether the object supports cloning.
(Inherited from Component) | |
| Components |
Gets the collection of the child components.
(Inherited from Component) | |
| CreatedByBaseType |
Whether the object is created using a base type.
(Inherited from Component) | |
| CutsceneGuiFadingFactor | ||
| CutsceneGuiFadingSpeed | ||
| CutsceneStarted | ||
| CutsceneText | ||
| DisplayInEditor |
Whether to show the object in the editor.
(Inherited from Component) | |
| DisplayTarget | Whether to display a target in the center of the screen in the first or third person camera. | |
| DisplayTargetColor | The color and alpha multiplier of the display target. | |
| DisplayTargetImage | The image of the display target. | |
| DisplayTargetSize | The vertical size of the display target. | |
| Disposed |
Whether the object is disposed.
(Inherited from Component) | |
| EditorDocumentConfiguration |
Gets or sets the configuration data of the object's settings in the editor.
(Inherited from Component) | |
| EditorReadOnly |
Whether the object is read only in the editor.
(Inherited from Component) | |
| EditorReadOnlyInHierarchy |
Whether the object is read-only in the editor with respect to parent objects.
(Inherited from Component) | |
| Enabled |
Whether the component is enabled. Any functionality of component is not works when it disabled.
(Inherited from Component) | |
| EnabledInHierarchy |
Determines whether the object is attached to a hierarchy of the components and enabled. The object will be enabled only when all parents are enabled, and the property Enabled is enabled.
(Inherited from Component) | |
| EnabledInHierarchyAndIsInstance |
Determines when the object is attached to a hierarchy of the components, is enabled and the object if not part of a resource (it is usual object instance). The object will be enabled only when all parents are enabled, and the property Enabled is enabled.
(Inherited from Component) | |
| FirstPersonCameraAttachToEyes | Whether to attach the camera in the first person mode to the eyes of the controlled object. | |
| FirstPersonCameraCutVolumeRadius | The radius of cut geometry from the camera to prevent drawing the internal part of the controlled object 3D model. | |
| FirstPersonCameraPickInteractiveObjectDistance | The distance of object picking for first person camera. | |
| FirstPersonCameraShowControlledObject | Whether to show a character or another unit which controlled by the player. | |
| FreeCamera | Whether is a free camera enabled. | |
| FreeCameraDirection | ||
| FreeCameraKey | The key code to enable a free camera. | |
| FreeCameraPosition | ||
| FreeCameraSpeedFast | The fast speed of a free camera (when Shift key is pressed). | |
| FreeCameraSpeedNormal | The normal speed of a free camera. | |
| HierarchyController |
Gets the object hierarchy control controller.
(Inherited from Component) | |
| InputEnabled | ||
| InventoryCharacterCanHaveSeveralWeapons | Whether the ability to have several weapons in the character's inventory. | |
| InventoryCharacterCanHaveSeveralWeaponsOfSameType | Whether the ability to have several weapons of same type in the character's inventory. | |
| InventoryWidget | Whether to display a UI control with the player object's inventory. | |
| IsResource | (Inherited from Component) | |
| KeyBackward1 | ||
| KeyBackward2 | ||
| KeyBrake1 | The first key code to brake. | |
| KeyBrake2 | The second key code to brake. | |
| KeyCamera1 | The first key code to change camera type. Between first person and third-person. | |
| KeyCamera2 | The second key code to change camera type. Between first person and third-person. | |
| KeyDrop1 | The first key code to drop item. | |
| KeyDrop2 | The second key code to drop item. | |
| KeyForward1 | ||
| KeyForward2 | ||
| KeyHeadlightsHigh1 | The first key code to headlights high. | |
| KeyHeadlightsHigh2 | The second key code to headlights high. | |
| KeyHeadlightsLow1 | The first key code to headlights low. | |
| KeyHeadlightsLow2 | The second key code to headlights low. | |
| KeyInteract1 | The first key code to interact with objects. Take item, sit to vehicle. | |
| KeyInteract2 | The second key code to interact with objects. Take item, sit to vehicle. | |
| KeyJump1 | The first key code to jump. | |
| KeyJump2 | The second key code to jump. | |
| KeyLeft1 | ||
| KeyLeft2 | ||
| KeyLeftTurnSignal1 | The first key code to left turn signal. | |
| KeyLeftTurnSignal2 | The second key code to left turn signal. | |
| KeyRight1 | ||
| KeyRight2 | ||
| KeyRightTurnSignal1 | The first key code to right turn signal. | |
| KeyRightTurnSignal2 | The second key code to right turn signal. | |
| KeyRun1 | The first key code to run. | |
| KeyRun2 | The second key code to run. | |
| MousePosition | ||
| MouseRelativeMode | ||
| Name |
The name of the component.
(Inherited from Component) | |
| NetworkID | (Inherited from Component) | |
| NetworkIsClient | (Inherited from Component) | |
| NetworkIsServer |
Whether to work in network server mode. It is false until the scene is not loaded.
(Inherited from Component) | |
| NetworkIsSingle | (Inherited from Component) | |
| NetworkIsSingleOrClient | (Inherited from Component) | |
| NetworkMode |
Whether to enable synchronization of the component between server and clients.
(Inherited from Component) | |
| NetworkModeUsers | (Inherited from Component) | |
| ObjectControlledByPlayer | The scene object under player control. | |
| ObjectInteractionContext | ||
| Parent |
Gets the parent object.
(Inherited from Component) | |
| ParentRoot |
Gets the parent root object.
(Inherited from Component) | |
| PlayScreen | ||
| RemoveFromParentQueued |
Whether the object is placed in the detach queue from the parent.
(Inherited from Component) | |
| ReplaceCamera | ||
| SaveSupport |
Whether the object supports saving to a file.
(Inherited from Component) | |
| Scene | ||
| ScreenFadingCurrentColor | ||
| ScreenFadingSpeed | ||
| ScreenFadingTargetColor | ||
| ScreenLabel |
The displaying mode of an on-screen label of the component in the scene editor.
(Inherited from Component) | |
| ThirdPersonCameraAllowLookToBackWhenNoActiveItem | ||
| ThirdPersonCameraDistance | The distance of the camera in third-person mode. | |
| ThirdPersonCameraHeight | The height of the camera in third-person mode. | |
| ThirdPersonCameraHorizontalAngle | The horizontal angle of the camera in third-person mode. | |
| ThirdPersonCameraLeft | The horizontal offset of the camera in third-person mode. | |
| ThirdPersonCameraPickInteractiveObjectDistance | The distance of object picking for third person camera. | |
| ThirdPersonCameraVerticalAngle | The vertical angle of the camera in third-person mode. | |
| TypeSettingsPrivateObjects |
Object settings when used as a type.
(Inherited from Component) | |
| UseBuiltInCamera | Whether to use one of built-in camera management methods. |