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CollisionShape2D_Capsule Properties

The CollisionShape2D_Capsule type exposes the following members.

Properties
 NameDescription
Public propertyAnyData The user data of the component.
(Inherited from Component)
Public propertyAreaNotScaledByParent
(Inherited from CollisionShape2D)
Public propertyAxis The axis of the capsule (0 = X-axis, 1 = Y-axis).
Public propertyBaseType Gets the base type of the object.
(Inherited from Component)
Public propertyCloneSupport Whether the object supports cloning.
(Inherited from Component)
Public propertyCollidesWith The collision mask bits. This states the categories that this fixture would accept for collision.
(Inherited from CollisionShape2D)
Public propertyCollisionCategories The collision categories this fixture is a part of.
(Inherited from CollisionShape2D)
Public propertyCollisionGroup Collision groups allow a certain group of objects to never collide(negative) or always collide (positive). Zero means no collision group. Non-zero group filtering always wins against the mask bits.
(Inherited from CollisionShape2D)
Public propertyComponents Gets the collection of the child components.
(Inherited from Component)
Public propertyCreatedByBaseType Whether the object is created using a base type.
(Inherited from Component)
Public propertyDisplayInEditor Whether to show the object in the editor.
(Inherited from Component)
Public propertyDisposed Whether the object is disposed.
(Inherited from Component)
Public propertyEdges The number of edges. The more edges, the more it resembles a capsule.
Public propertyEditorDocumentConfiguration Gets or sets the configuration data of the object's settings in the editor.
(Inherited from Component)
Public propertyEditorReadOnly Whether the object is read only in the editor.
(Inherited from Component)
Public propertyEditorReadOnlyInHierarchy Whether the object is read-only in the editor with respect to parent objects.
(Inherited from Component)
Public propertyEnabled Whether the component is enabled. Any functionality of component is not works when it disabled.
(Inherited from Component)
Public propertyEnabledInHierarchy Determines whether the object is attached to a hierarchy of the components and enabled. The object will be enabled only when all parents are enabled, and the property Enabled is enabled.
(Inherited from Component)
Public propertyEnabledInHierarchyAndIsInstance Determines when the object is attached to a hierarchy of the components, is enabled and the object if not part of a resource (it is usual object instance). The object will be enabled only when all parents are enabled, and the property Enabled is enabled.
(Inherited from Component)
Public propertyFriction The amount of friction applied on the shape.
(Inherited from CollisionShape2D)
Public propertyHeight The height of the capsule.
Public propertyHierarchyController Gets the object hierarchy control controller.
(Inherited from Component)
Public propertyIsResource
(Inherited from Component)
Public propertyName The name of the component.
(Inherited from Component)
Public propertyNetworkID
(Inherited from Component)
Public propertyNetworkIsClient
(Inherited from Component)
Public propertyNetworkIsServer Whether to work in network server mode. It is false until the scene is not loaded.
(Inherited from Component)
Public propertyNetworkIsSingle
(Inherited from Component)
Public propertyNetworkIsSingleOrClient
(Inherited from Component)
Public propertyNetworkMode Whether to enable synchronization of the component between server and clients.
(Inherited from Component)
Public propertyNetworkModeUsers
(Inherited from Component)
Public propertyParent Gets the parent object.
(Inherited from Component)
Public propertyParentRigidBody
(Inherited from CollisionShape2D)
Public propertyParentRoot Gets the parent root object.
(Inherited from Component)
Public propertyRadius The radius of the capsule.
Public propertyRemoveFromParentQueued Whether the object is placed in the detach queue from the parent.
(Inherited from Component)
Public propertyRestitution The ratio of the final relative velocity to initial relative velocity of the shape after collision.
(Inherited from CollisionShape2D)
Public propertySaveSupport Whether the object supports saving to a file.
(Inherited from Component)
Public propertyScreenLabel The displaying mode of an on-screen label of the component in the scene editor.
(Inherited from Component)
Public propertyTransformRelativeToParent The position, rotation and scale of the object relative to parent.
(Inherited from CollisionShape2D)
Public propertyTypeSettingsPrivateObjects Object settings when used as a type.
(Inherited from Component)
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