Joint Properties |
The Joint type exposes the following members.
| Name | Description | |
|---|---|---|
| BodyA | Get the first body attached to this joint. | |
| BodyB | Get the second body attached to this joint. | |
| Breakpoint | The Breakpoint simply indicates the maximum Value the JointError can be before it breaks. The default value is float.MaxValue, which means it never breaks. | |
| CollideConnected | Set this flag to true if the attached bodies should collide. | |
| JointType | Gets or sets the type of the joint. | |
| World | Get the parent World of this joint. This is null if the joint is not attached. | |
| WorldAnchorA | Get the anchor point on bodyA in world coordinates. On some joints, this value indicate the anchor point within the world. | |
| WorldAnchorB | Get the anchor point on bodyB in world coordinates. On some joints, this value indicate the anchor point within the world. |