Angle |
The AngleJoint type exposes the following members.
| Name | Description | |
|---|---|---|
| BiasFactor | Gets or sets the bias factor. Defaults to 0.2 | |
| BodyA |
Get the first body attached to this joint.
(Inherited from Joint) | |
| BodyB |
Get the second body attached to this joint.
(Inherited from Joint) | |
| Breakpoint |
The Breakpoint simply indicates the maximum Value the JointError can be before it breaks.
The default value is float.MaxValue, which means it never breaks.
(Inherited from Joint) | |
| CollideConnected |
Set this flag to true if the attached bodies should collide.
(Inherited from Joint) | |
| JointType |
Gets or sets the type of the joint.
(Inherited from Joint) | |
| MaxImpulse | Gets or sets the maximum impulse Defaults to float.MaxValue | |
| Softness | Gets or sets the softness of the joint Defaults to 0 | |
| TargetAngle | The desired angle between BodyA and BodyB | |
| World |
Get the parent World of this joint. This is null if the joint is not attached.
(Inherited from Joint) | |
| WorldAnchorA | (Overrides JointWorldAnchorA) | |
| WorldAnchorB | (Overrides JointWorldAnchorB) |