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Capabilities Properties

The Capabilities type exposes the following members.

Properties
 NameDescription
Public propertyAdapters A list of all graphics adapters installed on the system.
Public propertyBackend The currently active rendering backend API.
Public propertyCurrentAdapter Details about the currently active graphics adapter.
Public propertyHomogeneousDepth Indicates whether depth coordinates in NDC range from -1 to 1 (true) or 0 to 1 (false).
Public propertyMaxBlits The maximum number of texture blits in a single frame.
Public propertyMaxComputeBindings The maximum number of compute bindings that can be allocated.
Public propertyMaxDrawCalls The maximum number of draw calls in a single frame.
Public propertyMaxDynamicIndexBuffers The maximum number of dynamic index buffers that can be allocated.
Public propertyMaxDynamicVertexBuffers The maximum number of dynamic vertex buffers that can be allocated.
Public propertyMaxEncoders The maximum number of encoder threads.
Public propertyMaxFramebufferAttachments The maximum number of attachments to a single framebuffer.
Public propertyMaxFramebuffers The maximum number of frame buffers that can be allocated.
Public propertyMaxIndexBuffers The maximum number of index buffers that can be allocated.
Public propertyMaxOcclusionQueries The maximum number of occlusion queries that can be used.
Public propertyMaxPrograms The maximum number of programs that can be allocated.
Public propertyMaxShaders The maximum number of shaders that can be allocated.
Public propertyMaxTextureLayers The maximum layers in a texture.
Public propertyMaxTextures The maximum number of textures that can be allocated.
Public propertyMaxTextureSamplers The maximum number of texture samplers that can be allocated.
Public propertyMaxTextureSize The maximum size of a texture, in pixels.
Public propertyMaxUniforms The maximum number of uniforms that can be used.
Public propertyMaxVertexBuffers The maximum number of vertex buffers that can be allocated.
Public propertyMaxVertexDecls The maximum number of vertex declarations that can be allocated.
Public propertyMaxVertexStreams The maximum number of vertex streams that can be used.
Public propertyMaxViews The maximum number of render views supported.
Public propertyOriginBottomLeft Indicates whether the coordinate system origin is at the bottom left or top left.
Public propertySupportedFeatures A set of extended features supported by the device.
Public propertyTransientIndexBufferSize The amount of transient index buffer space reserved.
Public propertyTransientVertexBufferSize The amount of transient vertex buffer space reserved.
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