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CharacterMakerCreateMeshComponent Property

Whether to generate mesh internally inside the component. Use CreatedMesh property to get access.

Namespace: NeoAxis
Assembly: NeoAxis.Core (in NeoAxis.Core.dll) Version: 2026.1.1.0 (2026.1.1.0)
Syntax
C#
public Reference<bool> CreateMeshComponent { get; set; }

Property Value

ReferenceBoolean
See Also