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Body Methods

The ScenePhysicsWorldClassBody type exposes the following members.

Methods
 NameDescription
Public methodApplyForce(Vector3F, Vector3F) 
Public methodApplyForce(Vector3F, Vector3F) 
Public methodContactsExist Subscribes to getting and checks the fact of exist contacts.
Public methodDispose 
Public methodEqualsDetermines whether the specified object is equal to the current object.
(Inherited from Object)
Protected methodFinalizeAllows an object to try to free resources and perform other cleanup operations before it is reclaimed by garbage collection.
(Inherited from Object)
Public methodGetBounds 
Public methodGetCharacterModeData 
Public methodGetContacts Subscribes to getting and gets a contacts data of the last simulation step.
Public methodGetHashCodeServes as the default hash function.
(Inherited from Object)
Public methodGetShapeCenterOfMass 
Public methodGetTypeGets the Type of the current instance.
(Inherited from Object)
Public methodGetWorldSpaceSurfaceNormal(UInt32, Vector3) 
Public methodGetWorldSpaceSurfaceNormal(UInt32, Vector3, Vector3F) 
Protected methodMemberwiseCloneCreates a shallow copy of the current Object.
(Inherited from Object)
Public methodRenderPhysicalObject 
Public methodSetInverseInertia(Vector3F, QuaternionF) 
Public methodSetInverseInertia(Vector3F, QuaternionF) 
Public methodSetTransform(Vector3, QuaternionF, Boolean) 
Public methodSetTransform(Vector3, QuaternionF, Boolean) 
Public methodToStringReturns a string that represents the current object.
(Inherited from Object)
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Extension Methods
 NameDescription
Public Extension MethodMethodInvoke Calls the object method by name.
(Defined by ObjectEx)
Public Extension MethodPropertyGet Gets the value of the object property by name.
(Defined by ObjectEx)
Public Extension MethodPropertyGetT Gets the value of the object property by name.
(Defined by ObjectEx)
Public Extension MethodPropertySet Sets the value of the object property by name.
(Defined by ObjectEx)
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See Also