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SceneUtilityCalculateObjectPositionZ Method


Namespace: NeoAxis
Assembly: NeoAxis.Core (in NeoAxis.Core.dll) Version: 2026.1.1.0 (2026.1.1.0)
Syntax
C#
public static (bool found, double positionZ, Vector3F normal) CalculateObjectPositionZ(
	Scene scene,
	GroupOfObjects toGroupOfObjects,
	double defaultPositionZ,
	Vector2 position,
	List<Component> destinationCachedBaseObjects = null
)

Parameters

scene  Scene
 
toGroupOfObjects  GroupOfObjects
 
defaultPositionZ  Double
 
position  Vector2
 
destinationCachedBaseObjects  ListComponent  (Optional)
 

Return Value

ValueTupleBoolean, Double, Vector3F
See Also