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ContactSolverWorldManifoldInitialize Method

Evaluate the manifold with supplied transforms. This assumes modest motion from the original state. This does not change the point count, impulses, etc. The radii must come from the Shapes that generated the manifold.

Namespace: Internal.tainicom.Aether.Physics2D.Dynamics.Contacts
Assembly: NeoAxis.Core (in NeoAxis.Core.dll) Version: 2026.1.1.0 (2026.1.1.0)
Syntax
C#
public static void Initialize(
	ref Manifold manifold,
	ref Transform xfA,
	float radiusA,
	ref Transform xfB,
	float radiusB,
	out Vector2 normal,
	out FixedArray2<Vector2> points
)

Parameters

manifold  Manifold
The manifold.
xfA  Transform
The transform for A.
radiusA  Single
The radius for A.
xfB  Transform
The transform for B.
radiusB  Single
The radius for B.
normal  Vector2
World vector pointing from A to B
points  FixedArray2Vector2
Torld contact point (point of intersection).
See Also