BodyApplyLinearImpulse(Vector2, Vector2) Method |
Apply an impulse at a point. This immediately modifies the velocity.
It also modifies the angular velocity if the point of application
is not at the center of mass.
This wakes up the body.
Namespace: Internal.tainicom.Aether.Physics2D.DynamicsAssembly: NeoAxis.Core (in NeoAxis.Core.dll) Version: 2026.1.1.0 (2026.1.1.0)
Syntaxpublic void ApplyLinearImpulse(
Vector2 impulse,
Vector2 point
)
Parameters
- impulse Vector2
- The world impulse vector, usually in N-seconds or kg-m/s.
- point Vector2
- The world position of the point of application.
See Also