BgfxSetTexture(Byte, Uniform, Texture, TextureFlags) Method |
Sets a texture to use for drawing primitives.
Namespace: Internal.SharpBgfxAssembly: NeoAxis.Core (in NeoAxis.Core.dll) Version: 2026.1.1.0 (2026.1.1.0)
Syntaxpublic static void SetTexture(
byte textureUnit,
Uniform sampler,
Texture texture,
TextureFlags flags
)
Parameters
- textureUnit Byte
- The texture unit to set.
- sampler Uniform
- The sampler uniform.
- texture Texture
- The texture to set.
- flags TextureFlags
- Sampling flags that override the default flags in the texture itself.
See Also